The VFS Game Design Summer Intensive covered a lot of ground over days two and three, delving into Level Design, Storytelling/Interactive Narrative and Game Art.
Day 2 introduced the students to the core of game design: constructing the environment and scripting the events of the play. Game Design Instructor and 3D Environment Artist, Victor Kam, introduced students to the Unreal Development Kit (UDK), which uses the Unreal Engine (a game engine developed by Epic Games, first used in the 1998 first-person shooter game Unreal). UDK is a free download available to the general public (for non-commercial games, although, games built using the free kit can be sold according to certain relatively minor stipulations outlined in Unreal Technology’s Licensing Terms).
The VFS Game DesignSummer Intensive kicked off on Monday (Aug 13, 2012) with Game Theory 1 and 2, taught by Instructor Chris Mitchell and Senior Instructor Andrew Laing. It started with an overview of the production pipeline, provided an outline of key developments in the relatively short history of console, online and mobile games, and focused on creative exercises related to preproduction processes.
The students came to life immediately as they were broken up into teams to brainstorm unique game ideas. They were given 5 essential questions to answer to help in the creative process. These questions and their ultimate resolution into a concise “pitch” sentence provided guidance throughout the day’s exercises, and clearly they represent the heart of the matter for Game Design in general:
What is the game?
What is the core mechanic?
What is the core challenge?
Why make the game?
Why would you enjoy making the game?
(A great example of the one sentence “pitch” was provided by Chris Mitchell: “I want to make a chibi-style 2d twitch fighter with dinosaurs for weapons.”) Read More