GD40′s 2D Projects

As had the Game Design classes 39s, 38s, 37s, and so forth before them, the GD40s completed their 2D Game Projects with limited development time and teams formed and working together for the very first time. Although I’m sure the fatigue from working so diligently on these projects and course work was weighing on them, the class got up and presented with pride their games before a live studio audience. These are those games.

(Click the TITLES of the games if you want to play them)

Chroma

Chroma is a single player, 2-D side-scrolling music-driven platform running game, in which the players take control of The Hero in order to help him reaching the end of each level and escape from The Darkest Enemy. Will you be able to escape the menace, just using rhythm and colors?

Developed by Federico Spada, Michael That, Cleber Bispo, and Jeremy Powell.
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A conversation With… Lawrence Metten

This time A Conversation with… crossed the border and found Lawrence Metten at 343 Industries in Seattle, Lawrence is from our 13th graduating class.

  • Tell me about what you are doing now in the Games Industry

I’m a Senior Multiplayer Designer at 343 Industries currently working on Halo 5: Guardians. In this role I’ve helped create competitive game modes and designed features and systems for use across all of multiplayer. The majority of my work at 343 has been on Warzone, our ambitious new 12v12 mode that we recently announced at E3. It’s been rewarding developing this new mode from a pitch into a prototype and now into something that we’re only a couple months from releasing on Oct. 27.

 

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A Conversation with… Jordan Tame

This time A Conversation with… bumped into Jordan Tame at Bestie’s, so we asked him a few questions, Jordan is from our 29th graduating class.

 

  •  Tell me about what you are doing now in the Games Industry

I am a Game Design generalist at East Side Games Studio, a Vancouver based independent studio. My focus is on mobile, “free to play” game design for a few different projects. this includes writing up and owning communication for features.

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A Conversation with… Grayson Scantlebury

This time A Conversation with… tracked down Grayson Scantlebury at EA, he is from our 8th graduating class.

Tell me about what you are doing now in the Games Industry

I’m a designer on Plants vs Zombies Garden Warfare 2. When I joined the team I was working on some of the new stuff we haven’t announced yet but the last few months I’ve been focusing on designing levels.

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A Conversation with… Francois Chaput

This time A Conversation with… tracked down Francois Chaput from our 5th graduating class, Francois is working at BioWare Edmonton.

 

  • Tell me about what you are doing now in the Games Industry

I’m a Senior Level Designer at Bioware Edmonton. I recently shipped Dragon Age: Inquisition and it’s DLC Dragon Age: Inquisition: Jaws of Hakkon. Currently I’m leading level design on something unannounced.

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Zeta Busters at E3 2015

Never did I imagine when I started the Game Design program at VFS over a year ago that my final project, Zeta Busters, would end up on display at E3 alongside the biggest names in the industry. Of course, our booth wasn’t nearly as big as the heavy hitters, but needless to say I was astounded by the opportunity. To be counted among the likes of EA, Square-Enix, Bethesda, Nintendo, Microsoft, and Sony was almost unbelievable.
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A Conversation with… Jeremy Moncauskas

This time A Conversation with… tracked down Jeremy Moncauskas from our 14th graduating class, Jeremy is working at Volition in Champaign Illinois.

 

Tell me about what you are doing now in the Games Industry

I am currently an Embedded QA Analyst at Volition in Champaign Illinois. My position means I work directly with programmers and designers on any features that are being implemented. I am involved in the design process from the QA standpoint, finding issues with a feature and I help to find a solution to the issues.

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A Conversation with… Kyle Jensen

This time A Conversation with… tracked down Kyle Jensen who is working at United Front Games, Kyle was also from our 9th graduating class.

 

Tell me about what you are doing now in the Games Industry

I am currently a Game Designer at United Front Games in Vancouver. I’ve worked on Sleeping Dogs, Sleeping Dogs DLC, and currently working on an unannounced title with Nexon. On the Sleeping Dogs projects, I was mainly a combat designer where I helped design and implement combat gameplay. More recently, I’ve had my hand in level design and ability design. Overall, I am much more of a technical designer these days, where I am able to rapidly prototype features to help get my designs across to the rest of the team.

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Hello World – PG02!

Loading Level…

I’m not particularly well educated on the subject of programming, given that I have only recently begun my own voyage into the deep blue C. So when I was asked to sit in on and write about the Hello World presentation, in which VFS’ Programming for Games students showcase their final projects, I did my best to balance a sense of elation at the opportunity, and concern as to my own ignorance on the subject. To my delighted surprise, the works presented weren’t just about technical aptitude, but also largely about bringing a positive experience to their users.

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A Conversation with… Scott Morin

This time A Conversation with… tracked down Scott Morin who is teaching Level Design here at VFS, Scott was from our 9th graduating class.

 

  • Tell me about what you are doing now in the Games Industry

After a few years of jumping studio to studio from the west coast of Canada to the east, I find myself back where it started – at Vancouver Film School. This time around I’m on the other side of the fence, teaching level design. I teach all of the four level design courses here at VFS; theory, practical, application and specialization. I also get to mentor and guide the students along the development of their final projects.

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