A Conversation with… Jordan Tame

This time A Conversation with… bumped into Jordan Tame at Bestie’s, so we asked him a few questions, Jordan is from our 29th graduating class.

 

  •  Tell me about what you are doing now in the Games Industry

I am a Game Design generalist at East Side Games Studio, a Vancouver based independent studio. My focus is on mobile, “free to play” game design for a few different projects. this includes writing up and owning communication for features.

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A Conversation with… Grayson Scantlebury

This time A Conversation with… tracked down Grayson Scantlebury at EA, he is from our 8th graduating class.

Tell me about what you are doing now in the Games Industry

I’m a designer on Plants vs Zombies Garden Warfare 2. When I joined the team I was working on some of the new stuff we haven’t announced yet but the last few months I’ve been focusing on designing levels.

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A Conversation with… Francois Chaput

This time A Conversation with… tracked down Francois Chaput from our 5th graduating class, Francois is working at BioWare Edmonton.

 

  • Tell me about what you are doing now in the Games Industry

I’m a Senior Level Designer at Bioware Edmonton. I recently shipped Dragon Age: Inquisition and it’s DLC Dragon Age: Inquisition: Jaws of Hakkon. Currently I’m leading level design on something unannounced.

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Zeta Busters at E3 2015

Never did I imagine when I started the Game Design program at VFS over a year ago that my final project, Zeta Busters, would end up on display at E3 alongside the biggest names in the industry. Of course, our booth wasn’t nearly as big as the heavy hitters, but needless to say I was astounded by the opportunity. To be counted among the likes of EA, Square-Enix, Bethesda, Nintendo, Microsoft, and Sony was almost unbelievable.
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A Conversation with… Jeremy Moncauskas

This time A Conversation with… tracked down Jeremy Moncauskas from our 14th graduating class, Jeremy is working at Volition in Champaign Illinois.

 

Tell me about what you are doing now in the Games Industry

I am currently an Embedded QA Analyst at Volition in Champaign Illinois. My position means I work directly with programmers and designers on any features that are being implemented. I am involved in the design process from the QA standpoint, finding issues with a feature and I help to find a solution to the issues.

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A Conversation with… Kyle Jensen

This time A Conversation with… tracked down Kyle Jensen who is working at United Front Games, Kyle was also from our 9th graduating class.

 

Tell me about what you are doing now in the Games Industry

I am currently a Game Designer at United Front Games in Vancouver. I’ve worked on Sleeping Dogs, Sleeping Dogs DLC, and currently working on an unannounced title with Nexon. On the Sleeping Dogs projects, I was mainly a combat designer where I helped design and implement combat gameplay. More recently, I’ve had my hand in level design and ability design. Overall, I am much more of a technical designer these days, where I am able to rapidly prototype features to help get my designs across to the rest of the team.

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A Conversation with… Scott Morin

This time A Conversation with… tracked down Scott Morin who is teaching Level Design here at VFS, Scott was from our 9th graduating class.

 

  • Tell me about what you are doing now in the Games Industry

After a few years of jumping studio to studio from the west coast of Canada to the east, I find myself back where it started – at Vancouver Film School. This time around I’m on the other side of the fence, teaching level design. I teach all of the four level design courses here at VFS; theory, practical, application and specialization. I also get to mentor and guide the students along the development of their final projects.

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A Conversation with… Mbuso Radebe

This time A Conversation with… tracked down Mbuso Radebe at Smoking Gun Interactive, Mbuso was also from our 8th graduating class.

 

• Tell me about what you are doing now in the Games Industry
I’m an Associate Producer at Smoking Gun Interactive.

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A Conversation with… Daniel Bittencourt

This time A Conversation with… tracked down Daniel Bittencourt  at his own company ‘Digi Ten’ in Brazil, Daniel was from our 8th graduating class.

 

Tell me about what you are doing now in the Games Industry

I currently run a small indie Studio with another VFS grad, and GD08 classmate of mine, Davi Costa. We founded Digi Ten just over 2 years ago when I moved back to Brazil from Vancouver.
As a game developer, I was responsible for all the programming; Davi produced all the final art assets. The rest of the work: concept art and art direction, design and level design, outsourcing and project management was split between Davi and I.
As a business owner, we’ve had to learn and handle just about everything else – dealing with taxes, drafting contracts, outsourcing work, managing cash flow, participating in events, building partnerships, and much more.

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A Conversation with… Harry Scott

This time A Conversation with… tracked down Harry Scott  in Toronto, working at Ubisoft, Harry was from our 28th graduating class.

 

· Tell me about what you are doing now in the Games Industry
At the time of writing this we’ve just finished up testing an E3 build for Assassin’s Creed Syndicate, which is being worked on at Ubisoft Quebec. Ubisoft Toronto testers have been remote testing it to help out during the process. I’ve actually just been hired on as a Level Designer, so a couple more months of testing and I’ll be moving into an unannounced project, very excited.

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