A Conversation With… Diego Pons

This time A Conversation with… tracked down Diego Pons with Next Level Games, from our 4th graduating class.

 

Q: Tell me about what you are doing now in the Games Industry

Working at Next Level Games as a game designer, currently doing Core Design.

Initially I was hired as a Presentation Designer, but I’ve had the opportunity to do UI Design, Level Design, Project Pitching, Story, Preproduction and even a bit of Environmental Art.

 

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A Conversation With… Vivek Ramkumar

This time A Conversation with… tracked down Vivek Ramkumar, from our 11th graduating class, at his Indie studio in India.

 

  • Tell me about what you are doing now in the Games Industry

In May 2013 I quit my job to go indie. I’m currently ‘running’ a one man studio based in India called Kabuliwala games. I’ve been working on a first person stealth puzzle game that should be out later in 2015.

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A Conversation with… Charles Robert Simmons II

This time A Conversation with… tracked down Charles Robert Simmons II, from our 8th graduating class, at Big Fish Games.

  • Tell me about what you are doing now in the Games Industry

I’m a Game Tester at Big Fish Games. I currently work on the Release QA team. Our main job is to do compliance testing on 3rd party US titles and 1st and 3rd party international titles. From time to time we’ll be pulled off our main jobs and help out other teams clear out their back logs. We’ve done ESRB testing, helped out with various Free 2 Play initiatives and being some of the first to see games in development and giving feedback on them.

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A Conversation with… Jonathan Falkowski

This time A Conversation with… tracked down Jonathan Falkowski, from our 10th graduating class, who is the CEO at Whitebox Games.

 

  • Tell me about what you are doing now in the Games Industry

I have my own company called Whitebox Interactive.  It consists of 25 individuals mainly VFS grads. Being the CEO, you must be able to wear several hats.  One moment you could be in a marketing meeting, then right after that dealing with Game Design issues and customer support.

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A Conversation with… Mack Flavelle

This time A Conversation with… tracked down Mack Flavelle, from our 8th graduating class, who is VP of Marketing at Tapstream.

 

  • Tell me about what you are doing now in the Games Industry

I’m VP of Marketing at Tapstream. We’re rocket fuel for mobile apps. We help developers turn their mobile apps into businesses by providing the tools needed to measure and grow their user base. We’re used by some of the biggest apps on earth- including games.

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A Conversation with… Shadi Dadenji

This time A Conversation with… tracked down Shadi Dadenji, from our 9th graduating class, who just finished the Witcher 3.

 

  •  Tell me about what you are doing now in the Games Industry

I had just finished toiling away on The Witcher 3 in Warsaw before moving to Guerrilla Games in Amsterdam where I’m now a senior technical designer on Horizon: Zero Dawn (chances are you just saw the announcement at e3)

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A Conversation with… Morgan Davidson

This time A Conversation with… tracked down Morgan Davidson, from our 10th graduating class, at BigPark.

 

  • Tell me about what you are doing now in the Games IndustryCurrently I am working as a software engineer at BigPark splitting my time between working on an unannounced project and the next iteration of the NFL video streaming app for Xbox One.

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A Conversation with… Brennan Massicotte

This time A Conversation with… tracked down Brennan Massicotte, from our 7th graduating class, at Blackbird Interactive.

 

  • Tell me about what you are doing now in the Games Industry

I’m working on the art direction and concept art of the Homeworld property in development at Blackbird Interactive. This involves a lot of painting images to inform and inspire the production of game content as well as overall project vision.

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GD Alumni’s latest game… Dexter!

I would like to take a few minutes of your time today to introduce a game project that I worked on and which is currently available in soft launch in Canada.

Dexter: Hidden Darkness (https://www.facebook.com/DexterHiddenDarkness) is a new Hidden Object game based on the universe of the Dexter TV series. It is a great partnership venture between CBS, Showtime, Michael C. Hall and BlooBuzz (https://www.facebook.com/StudiosBlooBuzz).

A team of 40 people worked an entire year on the project. I joined as a Game Designer at the beginning of 2015 and I really enjoyed my experience in the Social/Mobile game industry. After the Canadian soft launch on iOS, we plan to release the game worldwide and then distribute it on Android and Facebook. It is a F2P, so feel free to give it a try!

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Hat Jam 8

Hat Jam returns!

With the Global Game Jam in January, Hat Jam took a break. But the 48 hour VFS game jam returned March 13-15. Over 50 students and alumni made 11 games!

Hat Jam 8 was all about remixing classic games with some new twist. Two hats were used to draw the themes and twists jammers would be mixing over the weekend

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