Zeta Busters at E3 2015

Never did I imagine when I started the Game Design program at VFS over a year ago that my final project, Zeta Busters, would end up on display at E3 alongside the biggest names in the industry. Of course, our booth wasn’t nearly as big as the heavy hitters, but needless to say I was astounded by the opportunity. To be counted among the likes of EA, Square-Enix, Bethesda, Nintendo, Microsoft, and Sony was almost unbelievable.
Read More

Graduation for the 38th Game Design class

What better way to finish the week than to spend it with the talented graduating students and staff. The night began with an introduction from Tanya Jensen (Program Manager) and Dave Warfield (Head of Department). After this Jean Escalante (Elected Student Speaker) and Scott Morin (Selected Instructor Speaker) gave humorous and encouraging speeches.

The students then lined up for their diplomas, the long progression that included a hand shake / fist bump hybrid as well as more conventional hand shakes and hugs. Once the ceremony was over the students and parents went to the production floor for refreshments and to see what the students had spent the last year working on. After fifteen minutes the crowds had gathered back downstairs in the TV studio for the award show. These are special awards with five nominees for each category.

And the winners are:

Read More

Graduation & Awards for the FIRST Class of Programming for Games, Web, & Mobile

Spring has sprung at VFS! and what better way to recognize Spring than by celebrating the graduation of the first batch of students from VFS’ NEW Program. The FIRST class of Programming for Games, Web, & Mobile graduated on February 26th.

Read More

Graduation and Awards show for the 37th class of Game Design

It’s Christmastime at VFS, and what better reason to celebrate than Graduation. Our 37th class of Game Design graduated on December 18th.

It all begins with speeches from the Head of the Department, Dave Warfield, the class selected student speaker, Nicholas Romeo, and wrapped up with the student selected Instructor, Andrew Laing. Each of them looked back on the last year, and also looked ahead at the great future these alumni have in the Games Industry. Dave’s Christmas poem is included at the end of this article.

Read More

A Conversation with… Nick Yonge

After watching the CVA awards show, A Conversation with… tracked down Nick Yonge of krangGAMES from our 16th graduating class.

  • Tell me about what you are doing now in the Games Industry

Currently I’m self-employed at my own independent games company, krangGAMES. I’m developing downloadable games for home computer and consoles, like my Kickstarter-funded main project, Emerald.
Read More

Hat Jam 7: Meow Tales

Biggest. Jam. Yet.

With 12 teams, Hat Jam 7: Meow Tales, was a boisterous and magical affair. The game jam brought together over 60 students and alumni from the VFS Game Design, Programming and Entertainment Business Management campuses.

(Click here to view the Presentations on YouTube.)
(Click here to view the Awards Ceremony on YouTube.) 

After selecting their fairytale theme from one of our wondrous hats, jammers had 48-hours to create games from start to finish.

Read More

Grad Night for the 36th class of Game Design

It’s Fall in Vancouver, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on October 23rd has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker David Milne took us through stories of the past year in Game Design, and finally student selected Instructor speaker Rick Davidson closed the speeches with his advice for the class.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to James, Ian, David, James, and Matthew, all who graduated with honours.

Read More

Hat Jam 6: Zentember

Another hat jam. Another amazing weekend filled with creative minds, prototyped innovation and much caffeine. All in the name of making a game from start to finish in 48-hours. This time around, we were lucky to have the support of East Side GamesIUGO mobile entertainmentHothead Games and Fresh Bowl.

For those unfamiliar with Hat Jam, our game jam is named as such because jammers draw themes out of a hat. They’re then tasked with creating games based on these themes, with this month’s apt category being “Zentember” – pseudo zen koans.

Read More

Grad Night for the 35th class of Game Design

Summer is finally here, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on August 21st has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Jamie Thompson took us through an emotion filled story of the past year in Game Design, and finally student selected Instructor speaker Paul Jensen closed the speeches with his insights into the members of this graduating class.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Marlon, Dustin, Mark and Dylan, all who graduated with honours.

Read More

GD34 Graduation & Awards Show

Summer is finally here, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on June 27th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Daniel Garma took us back through a timeline of  this past year in Game Design, and finally student selected Instructor speaker Calder Archinuk closed the speeches with an overview of the 34 iterations of his grad speech.

 

 

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Guerric, Nicha, Jeremy, Rafe, Jakobsen, Spencer, and Jaymee, all who graduated with honours.

 
Read More