Never did I imagine when I started the Game Design program at VFS over a year ago that my final project, Zeta Busters, would end up on display at E3 alongside the biggest names in the industry. Of course, our booth wasn’t nearly as big as the heavy hitters, but needless to say I was astounded by the opportunity. To be counted among the likes of EA, Square-Enix, Bethesda, Nintendo, Microsoft, and Sony was almost unbelievable. Read More
What better way to finish the week than to spend it with the talented graduating students and staff. The night began with an introduction from Tanya Jensen (Program Manager) and Dave Warfield (Head of Department). After this Jean Escalante (Elected Student Speaker) and Scott Morin (Selected Instructor Speaker) gave humorous and encouraging speeches.
The students then lined up for their diplomas, the long progression that included a hand shake / fist bump hybrid as well as more conventional hand shakes and hugs. Once the ceremony was over the students and parents went to the production floor for refreshments and to see what the students had spent the last year working on. After fifteen minutes the crowds had gathered back downstairs in the TV studio for the award show. These are special awards with five nominees for each category.
Spring has sprung at VFS! and what better way to recognize Spring than by celebrating the graduation of the first batch of students from VFS’ NEW Program. The FIRST class of Programming for Games, Web, & Mobile graduated on February 26th.
It’s Christmastime at VFS, and what better reason to celebrate than Graduation. Our 37th class of Game Design graduated on December 18th.
It all begins with speeches from the Head of the Department, Dave Warfield, the class selected student speaker, Nicholas Romeo, and wrapped up with the student selected Instructor, Andrew Laing. Each of them looked back on the last year, and also looked ahead at the great future these alumni have in the Games Industry. Dave’s Christmas poem is included at the end of this article.