Hat Jam 9 – Audio Jam

 

 

Hat Jam 9  asked the students from VFS Game Design to make some noise! With the unfortunate reality that sound in games is often left until late in development, we thought ‘Why not start with sound?’

 

So with 16 random sounds to blindly choose from, each team drew paper from a hat with a link to an audio clip they would be using in their 48 hour games!

 

Our sponsors help us with funding the event, so students didn’t have to worry about food and could focus on making their games. Thank you East Side Games, A Thinking Ape, Iugo, EXP and Freshbowl!

 

Also big thanks to the Volunteers and VFS sound design students that stopped by!

Pocket Gamer Connects Vancouver Victoria Day deal!

Pocket Gamer Connects, the leading mobile games show in the western world is bringing its unique combination of inspirational speakers, grade A networking, and a vibrant expo to the gorgeous city of Vancouver this summer and we’d love you to join us!

Queen Victoria didn’t do things by halves. And neither do we. So in honour of Victoria Day this coming Monday we’re reducing all of our core tickets to PG Connects Vancouver conference on June 28-29.

Just don’t hang about, because this unique offer is both a time- and allocation-limited affair (come May 29th – or sooner if we run out – and it’s all over).

As with every PG Connects show, Vancouver will unite a cross-section of the entire mobile games ecosystem – from independent developers through media, tool makers, and monetisation experts up to the triple-A publishers and investors. We’ll look to span the globe too, with delegates from Asia, North America, Europe and the hottest emerging markets, as well as from across Canada.

There’ll be seven conference tracks to explore, covering everything from global publishing trends and how indies can survive and thrive to fund raising, monetisation and acquisition techniques, practical development workshops, and future-gazing. We’ll also cover VR extensively and be adding a dedicated ‘Made in Vancouver’ track to celebrate the creativity and talent in the BC area.

Previous shows have featured the biggest names from the leading publishers, including Supercell, King, Disney, Rovio, DeNA, Kabam, Glu, Seriously, Gree, and Square through to indie legends like Mike Bithell, Vlambeer, Fireproof, Ustwo, Etermax and countless others.

Ultimately, of course, the most value is in getting business done and we have multiple ways to facilitate networking including a free meeting tool for planning in advance, three dedicated pitch sessions (20/20 SpeedMatch for developers looking for publishers, Big Indie Pitch for upcoming devs to meet media, plus a dedicated investor event), a lively expo area, plus after-hours networking events including the legendary PG party.

Benefits for students

  • Learn about the business realities of mobile development and how the industry works
  • Pick up practical techniques and strategies for developing mobile games
  • Chance to get close to industry professionals and meet people who could potentially offer jobs/future partnership opportunities
  • Insight into how the industry works through talks and the report that is published with each ticket
  • Meet the media (lots of journalists in attendance + video interviews on site)
  • Opportunity to potential pitch (Very Big Indie Pitch)
  • Entrance to a high-level event with one very low-priced ticket

Those seven tracks in full

  • Indie Futures – A dedicated track for indie developers and how they can survive and thrive in the modern mobile ecosystem.
  • East Meets West: Global Mobile Gaming – Exploring the hottest regions, biggest trends, and best opportunities for mobile game publishers today including a focus on eSports and the latest from Asia.
  • Future Visions: VR & Beyond – A dedicated track looking at VR (not exclusively mobile) and emerging technologies that will affect the industry.
  • Monetise, Retain, Acquire – The latest tips, trends, and techniques in UA and monetisation.
  • Mobile Games University – A dedicated track full of practical tips and workshops on everything from creating great ideas to running liveops.
  • Show Me the Money – Exploring the different sources and approaches of raising funds, from angels and publisher partnerships to government funding and VCs.
  • Made in Vancouver – A dedicated track celebrating the best of Vancouver and British Columbia.

Networking & other key features

  • Pitch & Match – Free business matching meeting system for all attendees.
  • PGC App – Free app to get updates and connect with other delegates on the fly.
  • Big Indie Pitch – Indie developers pitch media and selected experts for prizes and feedback on their upcoming games.
  • 20/20 SpeedMatch – 20 publishers, 20 developers, 2 hours, 1 room. 20 Guaranteed meetings for all selected participants.
  • Expo Area – Discover games, technologies, services and more.
  • I Love Indie Showcase – Up-and-coming indies show off their games in the dedicated expo area.
  • PG Party – Let your hair down, get your dancing shoes on, and your business cards out in our relaxed, always-popular after-hours event.

Initial Speakers include:

  • Ville Heijari – CMO Rovio
  • Phil Hickey – Seriously
  • Chris Akhavan – Glu
  • Peter Qumsieh – Bandai Namco Studios
  • Kent Wakeford – Kabam
  • David Phan – Relic Entertainment / Sega
  • Nicholas Pezarro – Pocket Gems
  • Jikhan Jung – Colopl
  • Chris Petrovic – Kabam
  • Stuart Duncan – IceJam
  • Shum Singh – Agnitio Capital
  • Devin Radford – Fox
  • Macy Mills – CAA / Hitcents

Plus representatives from EA, Hothead Games, Unity, GameSparks, Roadhouse, Magmix, Eastside Games, Iugo and many more!

RPG Combat Prototype v0.1

Click image to watch prototype video

This phrase; One step at a time, really sums up this article but it also pertains nicely to the success Melvin Kwan has had thus far. Enrolling at VFS, Winning at the Entertainment Software Association of Canada’s Student Video Game Competition, invited to E3 and landing a job in the industry as a designer is all because he took that chance, that first step. Here is a peek into the process Melvin uses when developing his own game, enjoy.

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A Conversation with… Michael Shannon

This time A Conversation with… checked out another one of our local developers and caught up with Michael Shannon from our 24th graduating class.

 

·         Tell me about what you are doing now in the Games Industry

Currently I am working as a Jr. Multiplayer Level Designer at The Coalition. Primarily I design multiplayer maps for Gears of War 4. I also helped with some design tasks for the Gears of War Ultimate Edition. Gears of War has always been my favourite game series by far, so working on the games is an incredible privilege!

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A Conversation with… Scott Morin

This time A Conversation with… tracked down Scott Morin who is teaching Level Design here at VFS, Scott was from our 9th graduating class.

 

  • Tell me about what you are doing now in the Games Industry

After a few years of jumping studio to studio from the west coast of Canada to the east, I find myself back where it started – at Vancouver Film School. This time around I’m on the other side of the fence, teaching level design. I teach all of the four level design courses here at VFS; theory, practical, application and specialization. I also get to mentor and guide the students along the development of their final projects.

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A Conversation with… Mbuso Radebe

This time A Conversation with… tracked down Mbuso Radebe at Smoking Gun Interactive, Mbuso was also from our 8th graduating class.

 

• Tell me about what you are doing now in the Games Industry
I’m an Associate Producer at Smoking Gun Interactive.

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A Conversation with… Harry Scott

This time A Conversation with… tracked down Harry Scott  in Toronto, working at Ubisoft, Harry was from our 28th graduating class.

 

· Tell me about what you are doing now in the Games Industry
At the time of writing this we’ve just finished up testing an E3 build for Assassin’s Creed Syndicate, which is being worked on at Ubisoft Quebec. Ubisoft Toronto testers have been remote testing it to help out during the process. I’ve actually just been hired on as a Level Designer, so a couple more months of testing and I’ll be moving into an unannounced project, very excited.

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A Conversation With… Diego Pons

This time A Conversation with… tracked down Diego Pons with Next Level Games, from our 4th graduating class.

 

Q: Tell me about what you are doing now in the Games Industry

Working at Next Level Games as a game designer, currently doing Core Design.

Initially I was hired as a Presentation Designer, but I’ve had the opportunity to do UI Design, Level Design, Project Pitching, Story, Preproduction and even a bit of Environmental Art.

 

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ESAC Student Videogame Competition Winners Announced

ESAC Student Videogame Competition Winners Announced

Zeta Busters to be Showcased at E3 Expo

A team from the Vancouver Film School (VFS) has taken first place in the Entertainment Software Association of Canada’s (ESAC) first annual Student Video Game Competition. The VFS team, comprised of Melvin Kwan, Justin Ostensen, Charles Park and Brian Yich, has emerged as the victor in a strong pool of competitors representing schools from across Canada and all genres of video games. Their game, Zeta Busters, a strategy RPG, will be shown at the E3 Expo in Los Angeles from June 16-18, 2015.

watch?v=HSP5l-zPJQA

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