Graduation and Awards show for the 37th class of Game Design

It’s Christmastime at VFS, and what better reason to celebrate than Graduation. Our 37th class of Game Design graduated on December 18th.

It all begins with speeches from the Head of the Department, Dave Warfield, the class selected student speaker, Nicholas Romeo, and wrapped up with the student selected Instructor, Andrew Laing. Each of them looked back on the last year, and also looked ahead at the great future these alumni have in the Games Industry. Dave’s Christmas poem is included at the end of this article.

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Grad Night for the 36th class of Game Design

It’s Fall in Vancouver, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on October 23rd has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker David Milne took us through stories of the past year in Game Design, and finally student selected Instructor speaker Rick Davidson closed the speeches with his advice for the class.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to James, Ian, David, James, and Matthew, all who graduated with honours.

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Game Art Call-Out

Here at VFS, we don’t mean to brag but we have some incredible projects created by our students, as well as some world-renowned games that have been worked on by our alumni… And as you walk through the halls, you can see how very humble we are. Hundreds of posters of all our students’ and alumnis’ success are posted up everywhere, and now we’re looking for more posters to add to the pack!

This article post is simply a call-out to all our alumni, letting you know, we want posters of YOUR student games and games you’ve worked on in the industry post-VFS.

Please e-mail any art you would like to see grace our halls in a PNG format with an image size of 16×20” at 300dpi resolution to sgrant@vfs.com.

Grad Night for the 35th class of Game Design

Summer is finally here, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on August 21st has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Jamie Thompson took us through an emotion filled story of the past year in Game Design, and finally student selected Instructor speaker Paul Jensen closed the speeches with his insights into the members of this graduating class.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Marlon, Dustin, Mark and Dylan, all who graduated with honours.

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