RPG Combat Prototype v0.1

Click image to watch prototype video

This phrase; One step at a time, really sums up this article but it also pertains nicely to the success Melvin Kwan has had thus far. Enrolling at VFS, Winning at the Entertainment Software Association of Canada’s Student Video Game Competition, invited to E3 and landing a job in the industry as a designer is all because he took that chance, that first step. Here is a peek into the process Melvin uses when developing his own game, enjoy.

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A Conversation with… Michael Shannon

This time A Conversation with… checked out another one of our local developers and caught up with Michael Shannon from our 24th graduating class.

 

·         Tell me about what you are doing now in the Games Industry

Currently I am working as a Jr. Multiplayer Level Designer at The Coalition. Primarily I design multiplayer maps for Gears of War 4. I also helped with some design tasks for the Gears of War Ultimate Edition. Gears of War has always been my favourite game series by far, so working on the games is an incredible privilege!

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A Conversation With… Andres Molina

This time A Conversation with… checked out one of our local developers and caught up with GD18 alumni Andres Molina.

 

• Tell me about what you are doing now in the Games Industry
I’m currently a Game Designer at Popcap EA, working on Plants vs. Zombies: Garden Warfare 2. My primary focus is game modes (particularly Garden Ops), but it’s such a dynamic team that I have the opportunity to dabble in different areas of the game. It keeps me on my toes!

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A Conversation With… Mohit Punia

This time A Conversation with… Headed back overseas to India, where we found Mohit Punia from our 9th graduating class working as a lead Designer in India.

 

  •       Tell me about what you are doing now in the Games Industry

I am working as a Lead game designer at Aquimo sports Pvt. Ltd. in India. We are currently developing motion sensor based sports titles for Mobile platform. As a lead I take care of game’s complete design from concept to release and then regular updates.  However that’s just 50% of the job the rest includes actively working with art and dev team to execute, troubleshoot or polish the design. If required I also help manage the product. Overall I love all aspects of game development.

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