A Conversation with… Kevin Maloney

This time A Conversation with… tracked down Kevin Maloney, from our 12th graduating class, at Harebrained Schemes in Seattle.

  • Tell me about what you are doing now in the Games Industry

These days I am a Game Designer here at Harebrained Schemes in the greater Seattle area and have been on Shadowrun the whole time. I’m kind of an all season radial in our smallish shop. I was brought on as a Level Designer for our first kickstarted project “Shadowrun Returns”. I started with making content but as time went by I found plenty more things to keep me busy. So beyond taking levels from concept to ship, I design features, script AI and along with a few other folks get to pitch in on the narrative side of things as well.
Read More

Student Endeavours: GD23′s The Last Phoenix on Kickstarter!

Back in July of 2012 five students (David Dryden, Ian MacGregor, Rishi Patkar, Marc St-Onge, and Jay Zhou) finished off their final project “The Last Phoenix”: the crown jewel of their year at VFS, but little did they know that this would just be the start of their journey.

“It was a tremendously visually impressive game, with unique mechanics, and a huge expressive world. Also they were the first group to pioneer with advanced shader techniques at VFS”
- Chris Mitchell: Game Design Instructor

Read More

A Conversation with… Nick Yonge

After watching the CVA awards show, A Conversation with… tracked down Nick Yonge of krangGAMES from our 16th graduating class.

  • Tell me about what you are doing now in the Games Industry

Currently I’m self-employed at my own independent games company, krangGAMES. I’m developing downloadable games for home computer and consoles, like my Kickstarter-funded main project, Emerald.
Read More

INTERVIEW: Eric Ford, Designer & Programmer of ‘Social Justice Warriors’

SocialJusticeWarriors

In Social Justice Warriors (SJW), the player takes on the role of an internet crusader, fighting trolls wielding popular fallacies such as “Argument from Self-Knowledge”, “Ad Hominem Attack” and “Argument from Incredulity”. Taking inspiration from traditional role-playing games, SJW features four player-classes: Paladin, Cleric, Mage and Rogue.

SJW_Screenshot

Each round the player deals one of four attacks to manage their sanity and reputation levels whilst simultaneously destroying those of their opponents. The game ends when the player’s sanity, reputation, or both, are destroyed.

Initially inspired by a picture of “social justice warrior videogame journalists to avoid” that was making the rounds on social media, the game is a satire on human interaction online and the pains of internet debates.

I spoke with Eric Ford (A.K.A. Nondecimal), designer and programmer of SJW, to find out more about the inspiration behind the game, the process of making it, and public reaction since releasing it and putting it on Steam Greenlight.

Read More