Never did I imagine when I started the Game Design program at VFS over a year ago that my final project, Zeta Busters, would end up on display at E3 alongside the biggest names in the industry. Of course, our booth wasn’t nearly as big as the heavy hitters, but needless to say I was astounded by the opportunity. To be counted among the likes of EA, Square-Enix, Bethesda, Nintendo, Microsoft, and Sony was almost unbelievable. Read More
I’m not particularly well educated on the subject of programming, given that I have only recently begun my own voyage into the deep blue C. So when I was asked to sit in on and write about the Hello World presentation, in which VFS’ Programming for Games students showcase their final projects, I did my best to balance a sense of elation at the opportunity, and concern as to my own ignorance on the subject. To my delighted surprise, the works presented weren’t just about technical aptitude, but also largely about bringing a positive experience to their users.
Before I came to VFS I was working as an architect. I have always loved creating and design and I see programming as another form of making, and like architecture it shapes our world in meaningful ways.
Therefore, for me, the progression to programming has been a very logical one. There are the same management issues, maintainability issues, good practice, incorporating new technologies and human factors. What is different and I find incredibly fulfilling is that I no longer have to rely on a 3rd party construction team to realize the design, I can now built it myself.
Spring has sprung at VFS! and what better way to recognize Spring than by celebrating the graduation of the first batch of students from VFS’ NEW Program. The FIRST class of Programming for Games, Web, & Mobile graduated on February 26th.
From the beginning of January (Term 2), I have been taking part in the Role Playing Lab at VFS. The RolePlaying Lab consists of weekly sessions in which we meet to play table-top RPGs.
In the case of my group, we are playing a Dungeons & Dragons 3.5 campaign.
Although I have heard a lot about them, I had never got the chance to play a table RPG before. In some way I am glad because now I learned how to do it with an amazing Dungeon Master! Funny enough, our Dungeon Master is a VFS Graduate himself. Diego R. Pons graduated way back in 2006, in the 4th Game Design Class ( we are in the 40th class), and currently works at Next Level Games. Our DM plays all characters incredibly well, and is able to provide us with a deeply immersive experience both with his performance and the soundtrack and images he prepares.
So many times we have parents asking us about how their teenage kids can develop their skills before they are ready for a program like VFS Game Design or VFS Programming for Games, Web & Mobile. It was always a tough question to answer, as very few communities offered this type of training.
Now there is, one of our instructors, Ivo van der Marel, is also the CTO for Under the GUI. Under the GUI is a computer programming school dedicated to teaching children from 8-16 how to create video games and more. They teach in the evenings and weekends, outside of regular school hours. Their teachers encourage students to expand their limitless creativity through the creation of video games, apps, and traditional software using the same tools used by professionals in the field.
This could be the perfect stepping stone to prepare for a VFS program, giving them a running start on the career of their dreams.
For those of you unfamiliar with Arcademia, it is an online website and a local Vancouver TV show on Shaw Cable. Their focus is Video Game previews, News and Interviews about the local gaming industry here in Vancouver. Recently, I had the opportunity to go on the show and be interviewed by the creator and host, Graham Hamilton.
Don’t click that arrow, it’s just a picture, see the interview below.
I’m Meabh (Mave), I’m from Ireland and having been seduced by the magic of code I moved to Vancouver to study at VFS. I’m currently 12 weeks in to the still new Programming for Games Web and Mobile and have just reached the midpoint of term two. I’m tired, my brain doesn’t want to focus tonight and writing this much avoided blog post has a new appeal.
The course has at times been tough but that’s balanced by the pure joy experienced when things work. Last week when I finally got a full circuit of the server I am writing working I spontaneously whooped, more than once, over an hour period. This has never happen before as a result of schoolwork. PURE UNABASHED JOY. For me that is the nature of programming, when I’m making a large knowledge leap until I understand it and can make it work it feels like magic, evil, unforgiving magic. Then either by one or several small ‘ahhh moments’ it works and I suddenly feel like Hermione Granger, invincible. Until the next assignment comes along.