Never did I imagine when I started the Game Design program at VFS over a year ago that my final project, Zeta Busters, would end up on display at E3 alongside the biggest names in the industry. Of course, our booth wasn’t nearly as big as the heavy hitters, but needless to say I was astounded by the opportunity. To be counted among the likes of EA, Square-Enix, Bethesda, Nintendo, Microsoft, and Sony was almost unbelievable. Read More
I’m not particularly well educated on the subject of programming, given that I have only recently begun my own voyage into the deep blue C. So when I was asked to sit in on and write about the Hello World presentation, in which VFS’ Programming for Games students showcase their final projects, I did my best to balance a sense of elation at the opportunity, and concern as to my own ignorance on the subject. To my delighted surprise, the works presented weren’t just about technical aptitude, but also largely about bringing a positive experience to their users.
Before I came to VFS I was working as an architect. I have always loved creating and design and I see programming as another form of making, and like architecture it shapes our world in meaningful ways.
Therefore, for me, the progression to programming has been a very logical one. There are the same management issues, maintainability issues, good practice, incorporating new technologies and human factors. What is different and I find incredibly fulfilling is that I no longer have to rely on a 3rd party construction team to realize the design, I can now built it myself.
Spring has sprung at VFS! and what better way to recognize Spring than by celebrating the graduation of the first batch of students from VFS’ NEW Program. The FIRST class of Programming for Games, Web, & Mobile graduated on February 26th.