MOBA-land here we come!

Before I came to VFS I was working as an architect. I have always loved creating and design and I see programming as another form of making, and like architecture it shapes our world in meaningful ways.

Therefore, for me, the progression to programming has been a very logical one. There are the same management issues, maintainability issues, good practice, incorporating new technologies and human factors. What is different and I find incredibly fulfilling is that I no longer have to rely on a 3rd party construction team to realize the design, I can now built it myself.

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This Was Our Year: Two Scholarship Winners at Game Design

In August 2013, Vancouver Film School opened an international contest for full and partial scholarships. We both participated and won full tuition for the Game Design program. You can check out the videos here: Sandra’s and Dani’s. Since then we’ve been through a long road, and we’d like to share our story with you.

Dani
Hi, My name is Dani Kogan, I would like to introduce to you Sandra Gersenowies. Sandra is an amazing character artist from Mexico and a passionate game developer, she is highly driven and will not rest till she is the best at what she does. When I met Sandra, my first impression was that she seemed very angry, but I soon learned that it was just her default expression. Once you manage to get past her defenses she is an awesome person to talk to and a good friend.

Sandra
I will not lie, at first Dani Kogan seemed like a very shady character. Maybe it was the messy long hair or the weird Russian accent (although he is from Israel), but soon enough I realized that he was extremely knowledgeable about audio, with a great work ethic, and an almost enviable passion for videogames. Given our personalities it seemed almost impossible that we would be able to cross more than a few words without killing each other, but we ended up having a good friendship which led to us working together in a great final project, but we’ll get to that later.

This is My Year Scholarship

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GD36 Pitch and Play

Another term at VFS and another graduating class of game designers hit the stage at the GD36 Pitch & Play event. Four teams of aspiring game designers showcased their games in front of VFS Game Design Staff and industry professionals on October 2ndand were later joined on the production floor as folks played their completed games and built new connections in the games industry.

Game Design department head Dave Warfield opened the night by addressing the audience before passing on the torch to emcee Rick Davidson, who used his charm and wit to engage spectators in the studio and those watching the online stream. Without further ado, here are the four amazing projects that were presented by our freshly baked game designers!

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GD35 Pitch and Play

This August saw the departure of another excellent batch of design students in the form of GD35. The variety and polish of their final projects was truly astounding, and they got a chance to show off all their great work at another Vancouver Film School Pitch and Play. VFS alumni and industry professionals packed into the TV Studio at the Game Design campus one warm evening to see what these students had put together, and the students did not disappoint. Here’s a quick glimpse into the awesome games that were demonstrated for us on stage:

THE EXHIBIT

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