Graduation and Awards show for the 37th class of Game Design

It’s Christmastime at VFS, and what better reason to celebrate than Graduation. Our 37th class of Game Design graduated on December 18th.

It all begins with speeches from the Head of the Department, Dave Warfield, the class selected student speaker, Nicholas Romeo, and wrapped up with the student selected Instructor, Andrew Laing. Each of them looked back on the last year, and also looked ahead at the great future these alumni have in the Games Industry. Dave’s Christmas poem is included at the end of this article.

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Grad Night for the 36th class of Game Design

It’s Fall in Vancouver, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on October 23rd has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker David Milne took us through stories of the past year in Game Design, and finally student selected Instructor speaker Rick Davidson closed the speeches with his advice for the class.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to James, Ian, David, James, and Matthew, all who graduated with honours.

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GD34 Graduation & Awards Show

Summer is finally here, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on June 27th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Daniel Garma took us back through a timeline of  this past year in Game Design, and finally student selected Instructor speaker Calder Archinuk closed the speeches with an overview of the 34 iterations of his grad speech.

 

 

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Guerric, Nicha, Jeremy, Rafe, Jakobsen, Spencer, and Jaymee, all who graduated with honours.

 
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Into the Armoury: Antiquity

Long swords, falchions, zweihanders, scimitars, maces, flails… If you have interacted with any medieval and/or fantasy inspired media, be it books, games, movies (and honestly, who hasn’t nowadays? Thank you Lord of the Rings and Game of Thrones!) there is a very large chance you have heard these terms thrown around, among hundreds of others. The development of weapons has accompanied humans since the Stone Age, and as a consequence, weapons are often crucial points to our stories, both historical and fiction, and by extension games. Where would King Arthur be without Excalibur? How much fun would Dark Souls be if all you could do is punch enemies? This series will dive into the amazingly diverse world of weapons, spanning cultures all across the globe over thousands of years of history. Each article will focus on a unique culture or time period, exploring the looks, features, uses and cultural significance of their armaments, hopefully providing useful information, reference, and inspiration to all you designers and artists out there. If all goes well, by the end of the series you will not only know the difference between an arming sword, a great sword and a long sword, but also be fluent in exotic terms such as “Maquahuitl”, “Falcata”, and “Scramaseax”, among many others.

The first section will examine the world of Antiquity and be split into two articles, taking a look at the military technologies of ancient Egypt, Greece and Rome, as well as the so called “Barbarians” of the era.

 

We begin our journey roughly 4000 years ago, in the lands around the Nile River. Over the course of its long history, the ancient Egyptian military was primarily composed of archers and infantry, generally unarmoured other than a light shield due to the baking desert heat. The most common armaments for these units were bows and spears, both of which were devastating against equally unarmored foes.

 

Even though not as widely used as the previous weapons, a new weapon emerged during the New Kingdom period (1550-1077 BCE), which would go on to become one of the most iconic weapons of the Egyptian time.

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