We got a chance to speak with Game Design student Yuri Mainka about his time at VFS so far, and what drove him to pursue his passion on becoming a game designer. Here’s what Yuri had to say.
Games have always been a big part of my life. Whether it was providing me with fun moments, helping me learn English or allowing me to have experiences that I couldn’t have anywhere else, they have always been a passion of mine. And a big part of the reason is because when games decide to tell a story, they do so in a very unique and engaging way.
As the years passed I played many games and, in turn, experienced many stories. I felt that I could always take something away from each one of these unique worlds and its inhabitants. Something that helped me become a better person and shape my values. Those were the games that struck me the most. So, it was a no-brainer for me to dedicate my life to work with games, so I could one day create experiences such as the ones that so heavily influenced me.
Before coming to VFS, I worked 3 years as an indie developer back in Brazil. First as a Game Designer in my own group called Crimson Studios and later as a Level Designer/Programmer in a small studio called Give Me Five Entertainment. During that time, I learned a lot and as a result of that, shipped three small mobile games. However, it got to a point in my life where I didn’t feel that Brazil’s games industry could give me the opportunities that I strived for. So, I started looking abroad for a place that could help me achieve my dreams of working in big game studios. That’s when I found out that a representative of Vancouver Film School was touring in my city advertising the Game Design Course.
VFS is absolutely everything I was hoping for and more. Even though it pained me to leave my family and friends back home, I never regretted my choice for a second, thanks to the incredible opportunities that I could see taking shape in front of me here. During my time in the Game Design Program, I was able to meet the most amazing people. Among those were extremely prepared instructors and a new family in the form of my classmates.
If I had to pick one single thing that stood out as the most important thing I’m taking away from my time at VFS, it would certainly be the networking opportunities. Sure, we have fantastic classes, such as Interactive Narrative and Level Design, but we also have instructors that are active industry members or have close ties with the industry and for me, the experience they can share with us is invaluable.
I’m still 2 months away of graduating, but I look to my future in the industry with confidence. Specially when I look back to what I accomplished in the crazy year that passed.
VFS helped me grow in two very important ways: As a person and as a game designer. The former, by allowing me to work with many different people and learning to respect each of them to work well as a team, and also because this if my first time living by myself (and what an experience this has been!). And the latter, by showing me what I really love about game design and where I want to focus my efforts on: Level Design and Narrative Design. I’m just in love with these two disciplines and how they, in many ways, correlate to provide the player with the most amazing experience. To be able to tell stories and guide the player through their personal journey in each game. That can’t be anything but special!
They say a journey of a thousand miles begins with a single step. For me, all I had to do was press Start.