Bustbusters VR
Bustbusters is a competitive VR game where players inhabit giant magical statues and destroy each other’s towns. Players use people, cows, boats, dolphins, and dragons as ammunition. Everything in Bustbusters can be grabbed, destroyed, or combined with something else to create something new! The winner of the game gets to throw tomatoes at the loser. Bustbusters was made by 5 students in Unity Engine in a course of 5 months.
Design Tools
- Autodesk Maya
- Adobe Photoshop CC
- Adobe Substance Painter
- Motion Capture
- ZBrush
Download Requirements
System Minimum Requirements:
- OS: Windows 7 (SP1) or Higher
- CPU: Intel 15-4590/ AMD FX 8350 or equivalent or Higher
- GPU: NVDIA GeForce GTX 970/ AMD Radeon R9 290
- Free Disc Space: 2GB
- Hardware: Oculus Rift and Occulus Touch Controllers
Screenshots
Game Credits
Design and Programming
- Aaron Alanes GD47
- Dayton Ruhl GD47
- Gabriel Bragazzi Figueira GD47
- Kit Christopher GD47
- Parker Linn GD47
Sound Design and Acting
- Gautam Ramadas, Sound Design
- Ernesto Cantillo, Sound Design
- Josh McCarthy, Sound Design
- Mimic Performance Capture Studio, Motion Capture
- Liam Fazackerley, Voice Acting, Motion Capture Acting
- Jocelyn Tam, Motion Capture Acting
Art
- Luis Villar, Concept Art
- Miguel Aguasa, Concept Art
- Raphael Galeuchet, Concept Art
- Jamie Sue, Heise, Concept Art
- Raghav Modil, Concept Art