DETAG
DETAG is a 3D first-person, fast-paced, skill-based, competitive action game, for PC and console built in the Unity engine. Players will attempt to grab and hold an orb to gain “Shoudam” points over time and keep it away from all other players while using movement mechanics and abilities to evade. The first player to achieve the max amount of “Shoudam” points and returns the orb wins. If the orb got stolen you'll need to catch up to the player to pounce him and get it back.
Design Tools
- Autodesk Maya
- Adobe Photoshop CC
- Adobe Substance Painter
Download Requirements
System Requirements:
Windows 7+
Core i5 Intel
Nvidia GTX 1050
4Gb Ram
2Gb HardDrive
3 Controller, Keyboard + Mouse.
Screenshots
Game Credits
Design and Programming
- Alfredo Espinosa PG11
- David Guzman PG11
- Gary Flores PG11
- Romas Shmit GD47
- Victor Souza GD47
Sound Design and Voice Acting
- Allan Lau SD88 – Voice over & Composer
- Jordan Wiseman SD88 - Sound Design & Implementation
- Mauricio Lopez D88 - Sound Design & Implementation
Art
- Laurine Bui ACA08 - Concept Art
- Ozgur Serdar ACA08 - Environment Concept Art