Monster Crash is a local versus multiplayer game with a top down camera. Players control different monsters, and attack each other by charging and releasing a dash, dealing damage and knockback on impact. Last player standing wins the round. It was made by 3 students, with 1 sound collaborator, in the Unity engine over a period of 3 months.
- Autodesk Maya
- Adobe Substance Painter
- Processor: Intel Xeon CPU E5-1620 v4 @ 3.50GHz
- RAM: 32 GB
- Graphics: NVIDIA Quadro P4000
- Peripherals: One controller per player (required).
Design and Programming
- Andrew Webster GD52
- Isai Briones GD52
- Kevin Touch PG14