Noenen’s Awakening
Noenen's Awakening is a 3D Third-Person platformer created in Unreal Engine 4 as a student project for VFS. You play as Noenen, an apprentice shaman who is on a journey through the Spirit World to learn more and complete the different trials given by the Spirit Guardian of each region. Along the way, you must use Noenen's abilities as well as the enemies and environment to progress further through each region, where you will learn a new ability to help progress through the next area! Enjoy a bright and vibrant journey through a mystical land heavily influenced by japanese design.
Design Tools
- Ableton
- Adobe Premiere Pro
- Adobe Photoshop
- Adobe After Effects
- Adobe Illustrator
- Adobe Substance Painter
- Adobe Substance Designer
- Audacity
- Autodesk Maya
- ClipArtStudio
- FMOD
- Krita
- Protools
- Reaper
- WOTgreal
- ZBrush
Program Tools
- Unreal Engine
- Visual Studio Code
Download Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 8 / Windows 10 / Windows 11
- Processor: 3.0 GHz processor
- Memory: 4 GB RAM
- Graphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)
- DirectX: Version 9.0
- Storage: 2 GB available space
Screenshots
Game Credits
Design and Programming
- Nickolas Mandic GD63 | Project Manager
- Andrew Boyer GD63 | Level Designer
- Kevin Hung GD63 | Environment Artist
- Dahai Li GD63 | Programmer
- Ricardo Ortiz Wilkins GD63 | Level Designer
- Nicolas Pardo Nino GD63 | Character Artist
Sound Design
- Jared Perkins | SFX
- Niki Wibisono | Music
- Andrew Jordan | Ambience
Concept Art
- Hector Eguiarte| Character Concept Art