PEST-EX
Be all that stands between true space luxury and the filthy economy as you play a high-tech, trap-wielding robot, holding back an alien infestation that seeks to sully a starliner. Pest-Ex is a sci-fi trapping game with the bulky but agile robot POE, trying to capture and teleport the invading vermin from the ship. Created by 5 students in the Unreal engine over a period of 4 months. Pest-Ex is also featured by Epic Games
Design Tools
- Autodesk Maya
- Adobe Photoshop CC
- Adobe Substance Painter
- Adobe Substance Designer
- ZBrush
Download Requirements
- Operating System: Windows 7+ 64-bit
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- Memory: 8GB RAM
- Video Card/DirectX Version: DirectX 11 compatible graphics card
Screenshots
Game Credits
Design and Programming
- Luis Urena – Gameplay Scripter
- Tom Francis – Character/Environmental/FX Artist
- Hoi-Fung Ma – Project Manager/Level Designer
- Faith Chow – UI/UX Designer, Prop Artist
- Enrique Camacho – Technical Artist/Game Designer
Sound
- Emma Duggan - Sound Designer
- Nicole Zhao - Sound Designer
- 5 Alarm Music
- Kevin Macleod (Incompetech.com)
Voice Acting and Animators
- Jocelyn Tam - Voice: Accolade Announcer
- Sebastian Johansson - P.O.E, PEST
- Eugenia Orozco Torres - Animator
- Julian Coronado Labrada - Animator