What is it with robots? Why are so many people fascinated by them?
Isaac Asimov first introduced the beginnings of a comprehensively detailed world of robots, along with his idea about the Three Laws of Robotics in his 1942 short story Runaround, and with the series of short stories and novels he wrote over the next few decades, he forged a world and cultural sensibility that have influenced stories about Robots in films, comics, novels, TV shows and games right up to the present.
These days, there’s lots of effort to make robots a reality, and there’s a lot of different ideas about what they should look like, what they should be tasked to do and when, and whether they deserve rights — but that’s robots in the real world, and what we’re interested in here is robots in the game world, where robots are definitely cool, don’t necessarily obey Asimov’s Three Laws, but are definitely fun!
Just check out these four great examples of robot based games developed by Game Design students from the 14th, 23rd and 25th graduating classes.
Follow the links to their Arcade Game Page to see more details, and of course, Play the Games!
I Don’t Know How Not To Be A Robot, designed by 5 students from Game Design’s 14th graduating class, is a 3rd person, side scrolling, adventure platformer. You play as a mechanical boy trying to free a fantastical world from a tyrannical immense machine.
R.O.Bit is a 3rd person adventure, developed by a team of four students from Game Design’s 23rd graduating class. A lone beetle-like automaton shakes and rolls across an alien landscape to reawaken his God.
National Mech League is a 3D Dual Stick Shooter PC Game, developed by three students from Game Design’s 25th graduating class. Mechs defeat waves of enemies through a League Arena, while attempting to gain attention from sponsors.
ODIN is a 3D dual stick shooter set in the future, developed by four students from Game Design’s 25th graduating class. Players can hack into and control four different enemy robot types.