Search

There are 20 results found for "blog"

Hello from Women in Games Scholarship Winner Kristina Soltvedt!

This is my first blog post in a while. I think the last time I had a blog I was about fifteen or so. And back then I was writing about how much I hated school, what a brat I was and how WoW was the best thing in the world. Things have changed a bit. School is pretty awesome and WoW is a faint memory. When you study game design at VFS you don’t really have time to play games. Oh the irony. I know. Since this is my first post I should introduce my…

Create a Game in 48 Hours for Ludum Dare 26!

…e your game however you like. You can use tools such as Game Maker, Flash, or Unity, or you can code from scratch in your language of choice. To keep inspired and see what everybody else is up to, you can watch the Ludum Dare blog, where competitors post screenshots of their progress, share the tools they are using, and even record timelapses of their development process! Once you’ve signed up on the site, you have immediate access to the b…

INTERVIEW: Eric Ford, Designer & Programmer of ‘Social Justice Warriors’

…aking a game that was about all human interaction online. My frustrations with all of it, I mean. The phrase SJW [Social Justice Warriors] was just the trigger for it and a way I saw of framing the game. You mentioned in your blog post that the 3 endings to the game are supposed to make people reflect upon the utility of online arguments. What would you propose people do instead of engaging? Eric: Oh, I don’t know. I didn’t make this…

Hasty update : The Horroring

Updates are in order. Trust me, I have not been lazy in updating my blog; I have just been extremely busy. That sounds like an excuse, but at VFS it’s actually true. Ask anyone. I’m not being funny. I am a shell of my former self. Anywhooooo, crippling exhaustion aside, the game is coming along beautifully. I’m absolutely thrilled with our progress. Being a team of four, we’ve all had to take time out of our day to learn new to…

GD34 Board Game Presentations

For those of you who read my previous blog post, you may have been wondering why we devoted 3 hours each week to playing board games in class. For these babies: They might not look like much in their boxes, but they are the result of hours of work by individuals and partners, slaving over rule sets and playtesting sessions to create kick ass board games for our Game Theory Analog class. The requirements were simple (not really): Interesting or u…

VFS life: Game Theory Practical (A.K.A. play-board-games-class)

Warning: this blog post contains very little educational content. A little introduction: I am an Australian-Malaysian-Macanese singing-acting-dancing-book-loving-raging-feminist who is a moody optimist. I like cats. Cool. Done. Let’s move on. SCHOOL. Here’s my summary of student life thus far: Average of 6 hours of class a day, with a minimum of 3 and maximum of 9 We get around 2-5 assignments per week Everybody in my class is a craz…

SUPER-Mythology 101: Part 1 Marvel Comics

…their origins with an eye on mythical influences, I hope to follow this up with an article about three heroes from the DC Universe. Wow that was awfully formal huh? I apologize I’m more used to writing report papers than I am blog posts, I will try to be a little more personable from here on out. SUPER-Mythology 101: Part 1 Marvel Comics Jim Hammond the original Human Torch: Background: No not Johnny Storm of the Fantastic Four, Jim Hammond is th…

function(ing){ in programming; }

I’m Meabh (Mave), I’m from Ireland and having been seduced by the magic of code I moved to Vancouver to study at VFS. I’m currently 12 weeks in to the still new Programming for Games Web and Mobile and have just reached the midpoint of term two. I’m tired, my brain doesn’t want to focus tonight and writing this much avoided blog post has a new appeal. The course has at times been tough but that’s balanced by the pure joy experienced when things…

RPG Combat Prototype v0.1

…h, but what I learned from this prototype gives me a much better idea of how I should do it. I’ll go over more in depth how the feedback I received affected the design of the game, but that will be for another day and another blog post….

HTML5 – The Future of Online Gaming

…to be supported on many platforms including mobile, recognition that it is the new online standard, and faster performance than previous versions of HTML. What does it look like? One way to see HTML is to right-click on this blog posting and choose “View Page Source” from the context menu. Below is a code snippet of a simple HTML5 page: Games, Games, Games Today we can play HTML5 games from some of the biggest internet players. Here…