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Success Principle #1 For Getting Paid To Make Games

…peak about the Fundamental Success Principles for getting paid to make games. Don’t watch them if you want to drift or float or cruise or be carried around in a dog’s salivating mouth. But, if you are reading this blog, I’m pretty sure you have a fire in your belly to set the world on fire and a hunger for making games for a living – whether as an employee or an Indie developer. So watch this first video – it’s…

Think Design : Anchoring

Most blog posts take about 15 minutes to read. This one should only take you about 5. Today, we’re taking a look at another concept that affects the decisions we make. And I’ll warn you now: even when you know of this effect, it will be almost impossible to avoid falling for them. Imagine you are going to donate to a charity you support. How much would you give: $10 $25 $100 $500 $1000 I’m going to guess you chose either $10 or $25. Very few wou…

SYD MEAD Presents “n2it”

…as if it’s his first time approaching any project, which gives the project the respect it deserves. It was a very sobering moment for the entire audience. If you want to know more about the Syd Mead n2it event, visit my video blog It was an awesome event! I would like to thank Vancouver ACM Siggraph for setting this up. We all had a great time. Art books were autographed, photos were taken, and burning questions were answered. If you want to see…

January 2013 Pitch And Play Review

…resentatives from studios such as Next Level Games, United Front Games, and Jet Pack Interactive making an appearance. The presentation also provided the backdrop for the official announcement of Game Design’s community blog and games site Arcade, with Dave Warfield calling for contributors to help make the site a showcase hub for student achievements. In another Pitch and Play first, visitors were treated to a sneak-peek of an in-developme…

Reviewing the Game Design Expo

…s hosted by the VFS GameDesign program, has come and gone – and what a memorable weekend it was! Hundreds of people came together for an entire weekend of learning, playing, and networking. Read the full post on the VFS Blog site….

Congratulations to 2013’s Women In Games Scholarship Winners

… from Russia and Nicha Jaijadesuk of Thailand. Two winners will be arriving in April, and the other two will be arriving in June. All of the winners of the scholarship will be sharing their experience with everybody by way of blog posts to Arcade. You can read the posts of the current Women in Games Scholarship winner Kristina Soltvedt from Norway (who will graduate from VFS this June) here. Previous winners Shannon Lee of Canada, (now at BigPark…

An Interview with the VFS Grads Behind Pulse

If you’ve been reading our blog lately, then you are probably familiar with Pulse, a game created by five Game Design students, during their time at VFS. They have been featured on CBC, in the Globe and Mail, and they recently won Best Student Project at the 2012 Unity Awards. We caught up with the recent grads, Larissa (Lala) Fuchs (Project Manager & Artist —and also Women in Games scholarship winner), Leanne Roed (Level Scripter &amp…

Why Was “Spec Ops: The Line” A Great Game But A Financial Failure?

…Spec Ops: The Line because Take-Two Interactive (the owner of Rockstar Games and the publisher, 2K Games) has not informed the public about it. The only information they made available was posted in this Take-Two Interactive blog article, which only says that Spec Ops: The Line’s sales were “lower than anticipated,” and it was left out of their further fiscal quarter reports. So, to try and figure it out, I had a look at the sales of video game…

Game Design Industry Night : Pitch N Play #27

On Thursday, April 4, 2013 at our industry night event Pitch N Play, the 27th class of VFS Game Design students will present the final games that they have spent the last 4 months designing and developing. The students are excited to share their hard work and look forward to having experienced game industry people review, play, and provide feedback on what they have created. This feedback is invaluable to help them prepare their portfolios, for…

Indie House: Developing Games Professionally From Home

…e, such as Matt’s open-source level editor called Ogmo Editor, and our upcoming pixel art animation tool, SuperPix Recently, Matt and Alec released a game they collaborated on called Planet Punch I’m running a new blog with Noel’s help called Game Design Tips, where all the advice is in doodle-form. Noel and I have been brainstorming doing an interactive webcomic based on video games as well I’m collaborating with out-of-t…