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GD45 Pitch and Play Review

A large countdown displays the time; stark red digits against a black LED. It’s 5:45 pm on the evening of Pitch and Play. Chiptune beats blast from speakers as the audience ambles through the doors to find their seats. Stark white perforated walls and mo-cap paraphernalia line the periphery of the room, which moreover than anything else, resembles Ground Control at NASA. The air in the room is electric. And hot. The Mimic Motion Capture Studio i…

GD29 Pitch & Play

Dave Warfield introduces the 29th pitch and play, excited again to see what VFS students can do with 4-5 months of creative control. VFS recently hosted the Pitch & Play event for GD 29 and we were fortunate enough to be invited in order to write this article. The games that were presented tonight were The Banishing, Draka, Sneakpunk, Infinite Spectrum, and Nuts for Gems. As members of student teams currently in pre-production on our final p…

Pitch and Play – The Road Ahead

Presentations On April 6th, the GD44 and PG08 classes brought their final projects to members of Vancouver’s game industry. The program hosted over a hundred members to present their projects as well as give the opportunity to play the games as well. This allows both students and industry members to chat one-on-one. It was an electric night and some of the students were walking out that evening with interview and job opportunities.   Dan So…

Pitch and Play: A GD53’s Experience

When Chris Mitchell invited me to the Pitch and Play event, I was both surprised and excited. As a student at VFS, I always envisioned the event to be a somewhat intimidating platform to show members of the games industry the projects we spend many months developing. To my surprise, though the event did provide an opportunity to present each team’s project, the presentations on stage focused largely on the many diverse and skilled students thems…

GD37 Pitch and Play

The GD37 class recently presented their final games at their Pitch & Play event. In addition to being the last Pitch & Play event of 2014, these games also represented the first collaboration between students from the Game Design program and students from the recently introduced Programming for Web, Games and Mobile program. Head of Department Dave Warfield introduced the students and thanked the audience for attending before turning ove…

Pitch & Play for the 32nd Game Design Class

One night is the sum of an entire years work from the Game Design students of Vancouver Film School. This fabled night, the end of the pilgrimage, is titled Pitch & Play. Many students refer to it simply as Industry Night, for it is this night that the graduating class of students presents their final games to a studio full of industry officials with eyes for fresh talent. This is the night for them to seize life and ascend from game student…

Pitch & Play: Class 28 from a students perspective

Months of hard work finally came to fruition for the game design program’s 28th graduating class last Thursday night. The class had their Pitch and Play event where they showed off their finished student projects to a sizable crowd. Five teams took to the stage to present the culmination of all their efforts to an eager crowd of industry professionals. The evening was kicked off with an opening speech from none other than Dave Warfield, head of…

GD36 Pitch and Play

Another term at VFS and another graduating class of game designers hit the stage at the GD36 Pitch & Play event. Four teams of aspiring game designers showcased their games in front of VFS Game Design Staff and industry professionals on October 2ndand were later joined on the production floor as folks played their completed games and built new connections in the games industry. Game Design department head Dave Warfield opened the night by ad…

GD31′s Pitch & Play Event

Pitch & Play is an event held every term during which student teams present their final projects to an audience from the game industry. As students currently in the pre-production phase of our final projects, we were lucky enough to be given the opportunity to attend this event and cover the games on show. Senior Instructor Andrew Laing was the host of the evening, and kept the audience entertained throughout the night with his funny, and so…

Pitch & Play for the 30th Game Design Class

Every Game Design class has a special day that they look forward to, it’s called Pitch & Play. It’s the night that the whole year builds up to, it is the culmination of 8 weeks of planning and design, and 12 weeks of development. Pitch & Play is the event where student teams show off their games, first with a formal 5-10 minute presentation, followed by a social mingler where invited industry guests have a chance to sit down…