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PITCH AND PLAY – GD39

The GD 39 Pitch and Play on July 30th, 2015 turned out some really impressive games presented to a variety of professionals from the games industry. I enjoyed the evening and was glad to get a glimpse of what to expect when I present my own game, Shroud, later this year. Golemancer This is a third person 3D base defense RTS game set in a magical land of floating Islands. David Salazar – Artist / Programmer Jarvis Gibb – Level designer / Environm…

GD59 Pitch and Play tonight!

Hello everyone! I hope you’re ready to see three great games made by the students of Game Design 59! We’re hosting the event online via hopin starting at 4pm Vancouver time so please register and meeting our latest class. The event features interviews of the students by Victor Lucas and live gameplay demos by the students themselves. Please click this link to register and join! https://www.eventbrite.ca/e/vfs-pitch-play-industry-show…

Pitch N’ Play – Fall Edition 2019

opening lines to a crowd of people from the game industry in Vancouver.       He soon passed the microphone to Victor Lucas, Emmy and Telly-awards winner, and legendary producer and writer behind ‘The Electric Playground’. Chris welcomed him, praised his immense charisma and teased the fact that, no matter the circumstances, Victor always smells great. Victor Lucas has so much experience as a host that you can almost touch it. Not…

GD60 Online Pitch and Play – August 5th

Come join us August 5th and check out six great games made by the GD60 students! All games were made in lockdown by the hardworking students of Game Design 60 supported by Sound Designer Grads. In an age when companies are pushing launch dates, GD students are shipping games!…

On the Level with Elliott Walton and Braden Bahen

lished fan base? Elliott Walton: Absolutely! That being said I don’t personally tend to concentrate too much on those aspects during production and instead just focus on creating interesting gameplay and situations to put the player into. We usually have an overarching storyline to pay attention to that spans multiple titles, but one thing I love about working on the franchise is the excitement of presenting the next location and characters. For…

Has it been a year already?!

I can’t believe it’s been a year already. It seemed like only yesterday I started out at VFS. I know this is a common statement for all students that go to VFS. The year seems to go by just like that. And now we’re somehow at the end of the year. Pitch and Play is behind us, and all that remains is Grad Night which amazingly is tonight. It’s been such a long year of writing long documents, coming up with new ideas for game pitches, late nights c…

The ABCs of Crowd Sourcing The Consortium Project

ideo length. If it’s too long many people won’t even bother to watch the whole thing, or will skim through it and not get the whole message you’re attempting to convey. Some people will even just see the length after clicking play, and immediately move onto the next project without watching any of it! The Consortium campaign video is 5:08 long (trimmed from almost 6:30 originally!) and is currently sitting at roughly 20,000 video plays – of which…

Interview with Jay Cormier, Co-Creator of Belfort and Train of Thought

na Bertolt. I chatted with Jay about how he got into game design, coming up with Belfort and it’s upcoming expansion, as well as advice for fellow game designers who are looking to get published. Growing up with a family that played lots of board games together, Jay became interested in designing games at an early age, eventually taking on his first dungeon master role for the fantasy tabletop game ‘Dungeons and Dragons’ in seventh grade. Jay: Lo…

Post-Mortem: Misorderly [VFS Student Project]

idea for your final project if everybody loves it. So if I were to go back even further, I’d offer the notion that something that was done incorrectly in our class was team forming. Each person on our team had such different player preferences. To the extent where one of our teaching assistants, Brant Stutheit, suggested that we do an activity where we write down our top 5 favourite games and see which ones we had in common. It took us until our…