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Best Final Project : Major Hertz

One of the ultimate outcomes of the VFS Game Design program is the final project, where “guided by mentors carefully selected from local development studios, student teams conceive, plan, and execute game design projects.” The results are presented at the industry night Pitch N’ Play. Students strive to be original and entertaining, and in the case of Major Hertz, they certainly hit the mark. The game was developed by students …

Game Review: Disney Infinity

…you probably fell in love too. And finally the big day arrives for all of those Disney lovers: the big release of Disney Infinity, a game that – as Disney – is everywhere. Or at least in almost all platforms. The player can find it on PlayStation 3, Xbox 360 and Nintendo WiiU – as the main console version – or even on Nintendo 3DS, following more as a “Mario Party” gameplay style. Nintendo Wii also received th…

GD34 Board Game Presentations

For those of you who read my previous blog post, you may have been wondering why we devoted 3 hours each week to playing board games in class. For these babies: They might not look like much in their boxes, but they are the result of hours of work by individuals and partners, slaving over rule sets and playtesting sessions to create kick ass board games for our Game Theory Analog class. The requirements were simple (not really): Interesting or u…

Spoooooky production

Helloooo! Long time no see and super busy. Extra points for half rhyme, I think. Sooo much has happened in the last couple of months. Our class has moved down to the second floor and we are now in the Prrrrroduction phase of the year. This essentially means that we are making a game in a couple of months to be shown to the industry at the program’s Pitch and Play event. I’m really, really, psyched to finally be down there to be able…

6 Essential Ingredients for an Open-World Indie Game

T-minus a week and a half! There’s a ticking clock facing Game Design students as they sprint towards Pitch & Play, their industry showcase night. One of the five games on display this round will be The Last Phoenix, an open-world aerial melee/dogfighting game, and the first open-world game developed by students in the program. To celebrate the impending launch, the Last Phoenix team has assembled their top six tips for creating an ope…

VFS Game Design Summer Intensive : The Fundamentals of Game Theory

from Social Games that help teach people how to bake, to a wild in the streets, Mario meets Grand Theft Auto scenario with Strawberry wandering through a dangerous ghetto, oblivious to the danger around her, protected by the player and guided to her safe home. There was some great advice given with respect to building comprehensive worlds, the importance of failure in prototyping, and to make sure game are challenging and entertaining. Creative…

Luigi’s Mansion 2 : Interview with VFS Alumni on the Development Team

of all, can you tell us a bit about what is so unique about this update to the Luigi game? Cavin Yen: In my opinion, what makes Luigi Mansion 2 (LM2) stand out from its predecessor is how well the game is developed for being played in 3D. I believe that Nintendo, at the time of making the original Luigi’s Mansion, had thought about making the game on a 3D platform, however, that platform simply just did not exist. The “doll-house” feel really ma…

Hat Jam 2: 48 hours, 8 games

ing Coyote Interactive, Alan Hazelden, developer of Sokobond, Kay Chan, GD22 alumni, and Malcolm Christiansen, GD15 alumni Without further ado, here are the fabulous games our teams created! (And links to each one, so you can play them all yourself!) Surprise Hobo Rangers [Play] The Surprise Hobo Rangers team was the only one to not have been formed during registration, but came together so well that they won the Judge’s Choice award! TA Qu…

A conversation With… Lawrence Metten

the opportunity and moved to Seattle as fast as my visa application would permit.   Can you describe a typical day in your office? Currently, we’re busy wrapping up Halo 5: Guardians. Our multiplayer team is bug fixing, playtesting as often as possible, and making necessary adjustments before we release in October. My workday usually starts with a build review in our playlab. During this hour we’ll check progress as well as generate bugs an…

Hat Jam 3: Thirteen Games

he cauldron. The name means “little pigs,” and is also the name of a delicious cookie — definitely an earthly delight, though I’m not sure that’s what they actually intended. Best of all, you can play by yourself, or with up to 4 players! The judges loved the simple mechanic, as it translates well to a fast-paced party game. Best Tech++: Big Electric Chair [Play here!] Team Members (left to right): Rodrigo Lira (GD24…