A.C.R.O.N.Y.M Games: 8 Years & 8 Lessons

A.C.R.O.N.Y.M Games: 8 Years & 8 Lessons

There are many career opportunities after graduating from VFS, but one seems to cross all students minds at one time or another: What do you need to know to start your own game studio? There is no one answer, but Jesse Joudrey formerly of A.C.R.O.N.Y.M Games had some valuable pearls of wisdom that can help any ambitious gaming entrepreneur get the right start.

Jesse visited the Game Design campus on October 11th to kindly share 8 important lessons he learned from the 8 years of running a successful video game studio. In 2004,  Jesse and Daniel Swadling wanted to fulfill their dreams of making their own studio, so they combined forces and created A.C.R.O.N.Y.M Games from their apartment. The company went on to develop multiple games, such as The Secret of Monkey Island (Special edition), Wipeout, and The Family Guy Online. The studio had grown to 42 employees before Jesse departed to start Jespionage Entertainment.

In his presentation, Jesse divided his lessons into the different stages of studio development.

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