Currently I am working as a Programming TA for the VFS Game Design Program and the VFS Programming for Mobile, Webs, and Games. I am also working as a coder and a writer for Candlelight Games in Yaletown, a recent start-up in Vancouver. We’re making a game about revolutions that is extremely fascinating to me and that has a theme I think is very important to our times.
How can I not be enthused about working on a game that reminds me so much of one of my favourite films?
2013 has been a very robust and interesting year for the indie game community. From the existentially hilarious walkathon of The Stanley Parable to the far-too-realistic nightvision jump-scarefest of Outlast (aka I swear I’ll play it…tomorrow), the indie market continues to prove itself a diverse and entertaining stomping ground. One particular game from the indie releases of yesteryear has caught quite a bit of attention, and with a well-timed Steam Winter Sale I was lucky enough to come across it myself and pick it up. The game I speak of is Papers, Please.