One of the ultimate outcomes of the VFS Game Design program is the final project, where “guided by mentors carefully selected from local development studios, student teams conceive, plan, and execute game design projects.” The results are presented at the industry night Pitch N’ Play. Students strive to be original and entertaining, and in the case of Major Hertz, they certainly hit the mark. The game was developed by students James Daniell, Alex Schmidt, Josh Reader, Michael Shannon and Ed Hicks (with collaborative help by Moritz Grabosch, Alastair Leong, Bobby Sangha, Alan Riva Palacio, Kevin Locsin, Daniel Martin and Cody Howes).
Major Hertz won the prize for Best Final Project for their graduating class and was recently one of the featured games at the 2013 Game Design Expo. I spoke recently with the graduates about the game and their experience creating it.