A Conversation with… Francois Chaput

This time A Conversation with… tracked down Francois Chaput from our 5th graduating class, Francois is working at BioWare Edmonton.

 

  • Tell me about what you are doing now in the Games Industry

I’m a Senior Level Designer at Bioware Edmonton. I recently shipped Dragon Age: Inquisition and it’s DLC Dragon Age: Inquisition: Jaws of Hakkon. Currently I’m leading level design on something unannounced.

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A Conversation with… Corey Gaspur

Next up in our new series A Conversation with…, we check in with Corey Gaspur, a graduate of our 5th Game Design class…


• Tell me about what you are doing now in the Games Industry
I am the Lead Gameplay Designer at BioWare Edmonton. I am currently working with core members of the Mass Effect team on a brand new BioWare I.P.

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My Top Ten List For GDC 2013 — Part 2

Games Development Conference 2013

Welcome to Part 2 of my GDC Top 10, featuring moments from the great, but exhausting, 2013 Game Developers Conference.  You can read Part 1 here.

But before I begin, here’s a photograph I’d like to dedicate to Bren Lynne, our programming instructor!

John Romero! …And some other guy!
John Romero! …And some other guy!

#5 Meeting Industry Heavies

You never know who you will bump into at GDC. I found myself riding the escalator next to John Romero, the designer of the original Doom. Doom was a very influential game for me personally, as well as a landmark in the history of games. It’s nice to meet someone you admire, and GDC has an atmosphere that makes it easy to approach anyone and start up a conversation.
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Game Design Grad Armando Troisi Talks Narrative Direction On Halo 4

Halo 4 Promo-Poster

Halo 4 for Xbox 360 launches today (November 6, 2012) with much excitement, after three years of development. There have been some great teasers produced over the last couple of months, including the live-action trailer by David Fincher and Tim Miller, and the five-part web series Forward Unto Dawn, which just released the final episode on Friday, Nov 2.

Halo 4 is the first installment of the Reclaimer Trilogy, which builds off the world developed in the original trilogy Halo, but is its own distinct story.

We’re very proud of the fact that VFS graduates were involved in the development of this highly anticipated game, including Game Design alumnus, Armando Troisi (Narrative Director, 343 Industries), who was kind enough to spare some of his time for us, during an intense period, to talk about the game and his involvement in it.

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