The Game Design Summer Intensive Experience 2013

During the week of July 8 to 12, 2013, the Game Design program at Vancouver Film School, located in Vancouver’s Chinatown district, welcomed 15 brave explorers to its Game Design Summer Intensive experience. These explorers may have come from different lands and backgrounds, but they had one thing in common – a passion for creating video games. It is thanks to this passion that they found themselves enrolled in a week-long intensive experience of All Things Video Game Design.

DAY I

The students’ initiation began with a welcome from the Head of the Game Design program Dave Warfield, after which they were off to their first class of Game Theory taught by Instructor Chris Mitchell and Senior Instructor Andrew Laing. During the course of the day students became immersed in the roles of the game designer and analyzed the basic rules and mechanics of gaming.

One of the hardest things to do is to come up with an idea… and by idea, I mean a ‘good’ idea.  There is a fine art to making a game challenging yet entertaining – the motto: if a segment of the game or level is not fun to play, then it needs to be cut, no matter how much you love it. Chris and Andrew shared useful advice, suggestions, techniques and approaches on how to keep the creative process fresh and flourishing, as well where to find inspiration.

Right off the bat, students were divided into teams and asked to brainstorm unique game ideas, keeping in mind 5 essential questions:
1. What is the game?
2. What is the core mechanic?
3. What is the core challenge?
4. Why make the game?
5. Why would you enjoy making the game?

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Game Design Summer Intensives

All this week it’s the Summer Intensive sessions here at Game Design, a chance for aspiring Game Designers to get a sneak peek at the types of things we do here at the Game Design campus. Starting with some Game Theory, and wrapping up with creating games in Flash, our 1 week students have been very busy. Yesterday they spent the day understanding Level Design, and using the same tools that Level Designers in the games industry use. More details on the Summer Intensives next week.

Level Design instructor Calder Archinuk tries to figure out how to help one student,
while another student has just blown her mind with her creation in UDK (Unreal Development Kit)

VFS Game Design Summer Intensive : Level, Story, Art

UDK First-Person Shooter

The VFS Game Design Summer Intensive covered a lot of ground over days two and three, delving into Level DesignStorytelling/Interactive Narrative and Game Art.

Day 2 introduced the students to the core of game design: constructing the environment and scripting the events of the play. Game Design Instructor and 3D Environment Artist, Victor Kam, introduced students to the Unreal Development Kit (UDK), which uses the Unreal Engine (a game engine developed by Epic Games, first used in the 1998 first-person shooter game Unreal). UDK is a free download available to the general public (for non-commercial games, although, games built using the free kit can be sold according to certain relatively minor stipulations outlined in Unreal Technology’s Licensing Terms).


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