Brian Wood Memorial Internship with Relic Games Goes To Carolina Mastretta

Congratulations to soon-to-graduate VFS Game Design student Carolina Mastretta (pictured here between, on the left, Mike Swanson,  Executive Producer at Relic and, on the right, Kelly Gies, Senior Recruiter at Relic Entertainment)! Carolina was selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other recent winners have included: Maxwell Hannaman, Isaac Calonand Alex Mueller.

Carolina Mastretta, the second winner for 2013, will graduate from the Game Design program on June 20, 2013. Her graduating game project, Chromeras, which she developed in collaboration with fellow students Jethro Aquino, Lorena Robles, Harry Scott , and Francisco Sotelo , can be found here on the Arcade Games page.

Pitch & Play: Class 28 from a students perspective

Months of hard work finally came to fruition for the game design program’s 28th graduating class last Thursday night. The class had their Pitch and Play event where they showed off their finished student projects to a sizable crowd. Five teams took to the stage to present the culmination of all their efforts to an eager crowd of industry professionals.

The evening was kicked off with an opening speech from none other than Dave Warfield, head of the VFS game design program. He then passed the mike to one Sean Smillie, VFS instructor and mentor, who served as the charismatic master of ceremonies for the remainder of the presentations.

The first student team took to the stage to present Demonella, a third person shooter starring a deeply disturbed little girl in a horror-themed carnival setting. Their demonstration pitted their character’s abilities of spitting fire and summoning demonic hands against waves of exploding sentient toy bears, along with a few other circus terrors.

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Pitch and Play : Game Design Class 28

Pitch N Play 28

It’s time for another Pitch and Play!  Tonight (Thursday, May 30, 2013), in the Main Studio at the Game Design campus, the 28th class of VFS Game Design students will present to the Game Industry the final games they’ve spent the last 4 months designing and developing. The students are excited to share their hard work and are looking forward to having experienced game industry people review, play, and provide feedback on what they have created. This feedback is invaluable to help them prepare their portfolios for their graduation on June 20th.

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Unity Visits VFS Game Design

Unity Presentation

Last week (Tuesday, May 21, 2013) the students of VFS Game Design got an unexpected treat when a few folks from Unity Technologies dropped by for a visit.

Carl Callewaert (Unity Evangelist), Randy Spong (Field Engineer), and Kevin Robertson (Business Development) toured the VFS Game Design campus, and had a good look at all the final project games underway by Game Design classes 28 and 29.  It was a good time for Unity to visit, because at the moment, every student final game project is being created using Unity!

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Industry Night Pitch N Play : Two Students’ Perspective

Banner for GD27 Pitch N Play

A night full of creativity and dedication – that was the impression we got from the Industry Night Pitch N Play on April 4, 2013, as the 27th graduating class of the VFS Game Design program showed off their final projects to an audience of industry professionals.

For the students, this was the high point of their year as they presented the result of four months of hard work. For the visiting industry professionals, it was the chance to get a glimpse at the new talent and their fresh and creative ideas. Even by VFS standards, the turnout was quite extraordinary. Relic Entertainment, Capcom and Fathom Interactive were only a few of the local companies present at this event.

Game Design Senior Instructor Andrew Laing

Senior Instructor Andrew Laing set the tone for the evening when he opened by referring to the recent controversy about Richard Garriott, who, in an interview with Gamasutra, claimed that all the game designers he worked with “just really sucked.” But instead of letting this spoil the evening, Andrew concluded: “Well, he must have never met any of our game design students!”

And indeed, the five shown projects were quite impressive.  Since the 27th graduating class was relatively small, one of the teams from the 28th Class, term five, was given the opportunity to present an early version of their project as a preview of their own industry night Pitch N Play coming up in June.

Chromeras

Chromeras is an online multiplayer game for the PC, and it provided a brilliant demonstration of what can be accomplished after little more than a month of development. The team had set up a match with their classmates on the production floor in order to demonstrate the multiplayer capabilities of their game.

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