Level Design, Game Programming, or Game Art?

It’s about time to choose streams now.

The time flies so fast. 4 months passed, since I have studied here.
Term 2 is going end. Term 3 with more specialized courses is coming.
To become more specialized in each game development’s field, VFS let us choose 2 major streams in term 3.
We still have other Game Design courses, but these ones allow us to go deeper in areas we are interested in.

We have to choose 2 from the following available 3 streams

1. Level Design: More level design on UDK and also game environment design in Unity. We are going to get our hands on these tools and level design tips!

   

 2. Game Programming: Advance programming in c# with more complex topics such as AI, network, etc. And a course for HTML5.

       

3. Game Art: More on 3D modelling and lighting techniques. The most artistic courses!

 

In Team management class, teacher Rick Davidson (GD02) reminded everyone about “specializing”. This course really clicks everyone’s passion and also motivates us.

He told us to think about and write down what we really want to do, and what we want to be, and MAKE THIS STICK! DO IT! GO FOR IT!

For me, I choose level design and Game Art, because they are the top two things I love to do. I have found out that I enjoy doing the assignments of both Level Design and Game Art courses.

In conclusion,

“Choose what you are passionate about”

You have to work hard on the assignments in your chosen stream. You are going to make your portfolio and go to work in these fields.

May the passion be with you! :D


Nicha Jaijadesuk is Game Design student at VFS, and a winner of the Women in Games Scholarship

Tech Talk – Entering the Scary World of Coding

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When students first come to VFS one of their major worries is often: will they be able to handle the coding?  The answer to me is obvious – and it’s almost always a resounding yes!  That is because the curriculum at VFS has been designed to teach everything you need without prior knowledge of coding.

People also ask me a lot – don’t you get bored teaching introductory programming in term 1?  The answer is definitely not.  The more advanced classes are great fun too, but for me my favorite class is week 7 of Programming 1.  Seven weeks earlier, twenty or so students start my class; most with no experience coding.  And seven weeks later they are producing group projects with thousands of lines of code.  Seeing that transformation and their confidence developing never gets old.

Coding is not for everyone though and some students decide in the end it is not a career they want to pursue – so does that mean they can’t make games?  Absolutely not – there are so many different disciplines that go into making games, from art to design, audio to production.  However even if you choose one of these other great avenues, you will benefit from the knowledge you gained about what programmers do and how they work.  That is why it’s a core part of the curriculum that everyone learns in their first term.  If you want to learn more then you can choose to go deeper in later stream choices.

But I’m biased – don’t take my word for it!  Here are the thoughts of three students from last term that have just finished Programming 1:

Juan Carlos Perezcruz Pintos

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