Recently, I had the opportunity to chat with Patrick Plourde, Creative Director at Ubisoft, about his work on Far Cry 3, which is an amazingly fun game. The fun of the game was the muse of my inquiring mind when talking with Patrick. Being that I am an aspiring designer myself, I wanted to know what the Ubisoft/Patrick Plourde secret recipe for fun is. In other words, what’s “under the hood” of Far Cry 3?
On January 19th, 2013 I was given the opportunity to volunteer at this year’s Game Design Expo, which presented some fantastic guest speakers from all around the games industry, giving their take on some fascinating topics. When I wasn’t chatting up other attendees, setting up presentation booths, passing around microphones like an Olympic torch bearer, or snagging a few chocolate croissants (I’m addicted, now), I had a chance to attend some of the presentations held by the speakers throughout the day.
It’s been a week since the Game Design Expo, and I’ve had a lot of time to soak in what Industry Speaker Day day contained, and to allow the mass amount of information to stew around in my brain like a game design tea-bag. But I find myself resonating with one particular talk given by a very off-the-wall, yet incredibly personable individual. The man I speak of is Patrick Plourde, the Creative Director at Ubisoft, whose latest project, Far Cry 3, has earned much attention and acclaim these past few months.