Flash Game Presentations : Game Design Class 31

The tradition continues with the 31st class of Game Design (GD31) hosting the Flash Game Presentations here at VFS Game Design.

Working in a small team, the students develop a Flash game over a 14-week period in Terms 2 and 3. While learning the intricacies of the Flash engine, the students write code, create art and produce audio for their games. The whole process culminates in a presentation to the entire Game Design student body, faculty and staff.

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The Game Design Summer Intensive Experience 2013

During the week of July 8 to 12, 2013, the Game Design program at Vancouver Film School, located in Vancouver’s Chinatown district, welcomed 15 brave explorers to its Game Design Summer Intensive experience. These explorers may have come from different lands and backgrounds, but they had one thing in common – a passion for creating video games. It is thanks to this passion that they found themselves enrolled in a week-long intensive experience of All Things Video Game Design.

DAY I

The students’ initiation began with a welcome from the Head of the Game Design program Dave Warfield, after which they were off to their first class of Game Theory taught by Instructor Chris Mitchell and Senior Instructor Andrew Laing. During the course of the day students became immersed in the roles of the game designer and analyzed the basic rules and mechanics of gaming.

One of the hardest things to do is to come up with an idea… and by idea, I mean a ‘good’ idea.  There is a fine art to making a game challenging yet entertaining – the motto: if a segment of the game or level is not fun to play, then it needs to be cut, no matter how much you love it. Chris and Andrew shared useful advice, suggestions, techniques and approaches on how to keep the creative process fresh and flourishing, as well where to find inspiration.

Right off the bat, students were divided into teams and asked to brainstorm unique game ideas, keeping in mind 5 essential questions:
1. What is the game?
2. What is the core mechanic?
3. What is the core challenge?
4. Why make the game?
5. Why would you enjoy making the game?

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Flash Game Presentations : Game Design Class 30

students presenting their Flash Game

The Flash Game Presentations have been a long-standing tradition here at VFS Game Design.

Working in a small team, the students develop a Flash game over a 14-week period in Terms 2 and 3. While learning the intricacies of the Flash engine, the students write code, create art and produce audio for their games. The whole process culminates in a presentation to the entire Game Design student body, faculty and staff.

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Create a Game in 48 Hours for Ludum Dare 26!

Would you believe me if I told you it was possible to create a game in just 48 hours? If not, then you’re definitely not going to believe that there’s an online community of thousands of developers that do it tri-annually!

Meet Ludum Dare, the rapid game creation community, where developers all over the world, including myself, gather (figuratively) in a mass competition to create a game from scratch in just one weekend! The 26th official Ludum Dare runs from April 26-29, and all aspiring game developers should sign up and give it a shot! To sign up, all you have to do is create a WordPress account on the Ludum Dare compo page.

The official Theme Slaughter takes place the week before the competition starts, and all participants vote on a myriad of themes to decide what the official theme will be. Here’s the catch, though: the winning theme is not announced until the moment the 48-hour competition kicks off!

From there, you have the weekend to create your game however you like. You can use tools such as Game Maker, Flash, or Unity, or you can code from scratch in your language of choice. To keep inspired and see what everybody else is up to, you can watch the Ludum Dare blog, where competitors post screenshots of their progress, share the tools they are using, and even record timelapses of their development process!

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Con-GRAD-ulations to the 27th Game Design Graduating Class

VFS Game Design Graduation and Awards Show Class 27

At the end of every year in the Game Design program there is a chance to celebrate. The students work so hard throughout the year, and accomplish so much, we need to take some time and celebrate what they have accomplished. It’s not just about the Diploma, it’s also about the amazing things they have done throughout their entire year.

The Graduation and Awards show on April 18th had 2 parts: one part formal, and one part fun. The formal part of the evening began with speeches from myself, from the student-elected class speaker Brant Stutheit, and the student selected Instructor speaker Brenda Gershkovitch. There was laughter, there were tears, but mostly there were great reflections on the friendships that have formed, the experiences that the class have all been through together, and some useful advice for being successful, as they move onto the next phase of their lives. The formalities were wrapped up with the handing out of diplomas and handshakes that make up that portion of the evening.

Next, during a short break, parents, friends and family members were invited up to the 2nd floor production space, where they could see the area that the students’ final projects were created, play the games they made and have some snacks and refreshments.

After the break, the Awards show began… Read More

Gung Hay Fat Choy !

Screenshot from Year of the Dragon Flash Game

The Chinese New Year (Year of the Snake) is currently being celebrated with various festivities happening around Vancouver, so we thought we’d join the party with an offering of one of our great games, produced by Game Design students (Pedro Manuel Fraiao de CardialSwapan ShahLuciana Yumi Abe) from the 29th class. It’s a Flash game you can play right in your browser, called Year of the Dragon — click here to check it out! It’s beautifully designed and great fun to play!

VFS Game Design Summer Intensive : Level, Story, Art

UDK First-Person Shooter

The VFS Game Design Summer Intensive covered a lot of ground over days two and three, delving into Level DesignStorytelling/Interactive Narrative and Game Art.

Day 2 introduced the students to the core of game design: constructing the environment and scripting the events of the play. Game Design Instructor and 3D Environment Artist, Victor Kam, introduced students to the Unreal Development Kit (UDK), which uses the Unreal Engine (a game engine developed by Epic Games, first used in the 1998 first-person shooter game Unreal). UDK is a free download available to the general public (for non-commercial games, although, games built using the free kit can be sold according to certain relatively minor stipulations outlined in Unreal Technology’s Licensing Terms).


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