On July 1 three instructors from the game design program visited the Foundation program to give the students an overview of the wonderful world of games that they could create if they enroll. Those instructors were Bren Lynn, Andrew Laing & Roger Mitchell.
The talk consisted of three parts; Introduction to Game Design, Creation of Art, and Empowering your Game Code.
The Introduction to Game Design.
The game demo we showed is of two types of battling robots, who are trying to destroy each other. They both have start positions or spawn points, which are locations that generate the robots at the beginning. These spawn points also allow more robots to be created from the same location. Each robot comes with a rapid fire gun and grenade launcher. The students will be able to alter the parameters for weapons range and fire rate, robots speed, stamina and shield abilities, as well as adjusting spawn damage range. The win state will be when the boss robot is destroyed.
To help the students understand the game demo, we gave them a copy of the basic game to use.
Rules of the Design.
The ideas for this Robot Game demo is born in design… How will the gameplay work? Do the enemies attack patterns change? Can you introduce new elements that will alter the game play? How will the win or lose conditions be satisfied? Will it all evolve? These were the types of questions that were proposed, and discussed as part of this segment.