Things You Wish You Knew About Unity v4 Before You Went To The Dev Floor

So there you are, you’re sitting downstairs on the Dev Floor sweating bullets over your final project and the line of code or prefab that you’re staring at just isn’t working and all you can think is “WTF is going on — I know I’m doing everything right… it must be Unity‘s fault.” So you take the next logical course of action; you wander over to Bren Lynne and Peter Walsh‘s office. No dice; they are off helping someone else or teaching… What now?

Sadly, for those of you who fit the above scenario, this article may have come a little bit too late. But for the rest of you, this article may give you a hand with some of the stickier points that you may encounter, as well as with some common problems that my class had a hard time with. As of my writing this I believe that VFS Game Design has upgraded to the newest Unity (4.1) but all or almost all of this is relevant, regardless.

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Fragment Gets the Attention of Online Magazines

A scientist's body is ripped apart as he is assimilated.

Over the last week, three significant online game magazines (IndiegamesPCGamer & Rock Paper Shotgun) picked up on the final project of VFS Game Design students from the 27th graduating class: Nick LuitenLawrence MathesJordan Lang and Garrett Metcalf (with collaborators, Saul Solis and Beso Ben Kacharava). The game is called Fragment and we agree, it is definitely worthy of the attention.

To find out what the excitement is all about check out Fragment’s Games Page, where you can download it and play it yourself.

Industry Night Pitch N Play : Two Students’ Perspective

Banner for GD27 Pitch N Play

A night full of creativity and dedication – that was the impression we got from the Industry Night Pitch N Play on April 4, 2013, as the 27th graduating class of the VFS Game Design program showed off their final projects to an audience of industry professionals.

For the students, this was the high point of their year as they presented the result of four months of hard work. For the visiting industry professionals, it was the chance to get a glimpse at the new talent and their fresh and creative ideas. Even by VFS standards, the turnout was quite extraordinary. Relic Entertainment, Capcom and Fathom Interactive were only a few of the local companies present at this event.

Game Design Senior Instructor Andrew Laing

Senior Instructor Andrew Laing set the tone for the evening when he opened by referring to the recent controversy about Richard Garriott, who, in an interview with Gamasutra, claimed that all the game designers he worked with “just really sucked.” But instead of letting this spoil the evening, Andrew concluded: “Well, he must have never met any of our game design students!”

And indeed, the five shown projects were quite impressive.  Since the 27th graduating class was relatively small, one of the teams from the 28th Class, term five, was given the opportunity to present an early version of their project as a preview of their own industry night Pitch N Play coming up in June.

Chromeras

Chromeras is an online multiplayer game for the PC, and it provided a brilliant demonstration of what can be accomplished after little more than a month of development. The team had set up a match with their classmates on the production floor in order to demonstrate the multiplayer capabilities of their game.

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Game Design Industry Night : Pitch N Play #27

2013 April Game Design Class 27 Pitch N Play

On Thursday, April 4, 2013 at our industry night event Pitch N Play, the 27th class of VFS Game Design students will present the final games that they have spent the last 4 months designing and developing. The students are excited to share their hard work and look forward to having experienced game industry people review, play, and provide feedback on what they have created. This feedback is invaluable to help them prepare their portfolios, for their graduation on April 18th.

This group of students will be presenting four games created using the Unity Game Engine.
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