If you missed the Game Design Expo this past January, there’s no need to fret. The Game Design Expo site is now featuring videos of key presentations.
Highlights include panel discussions with members of the creative team behind Halo 4, as well as a a team of representatives of the gaming industry and media discussing how indie game productions can get their product out there.
On January 19th, 2013 I was given the opportunity to volunteer at this year’s Game Design Expo, which presented some fantastic guest speakers from all around the games industry, giving their take on some fascinating topics. When I wasn’t chatting up other attendees, setting up presentation booths, passing around microphones like an Olympic torch bearer, or snagging a few chocolate croissants (I’m addicted, now), I had a chance to attend some of the presentations held by the speakers throughout the day.
It’s been a week since the Game Design Expo, and I’ve had a lot of time to soak in what Industry Speaker Day day contained, and to allow the mass amount of information to stew around in my brain like a game design tea-bag. But I find myself resonating with one particular talk given by a very off-the-wall, yet incredibly personable individual. The man I speak of is Patrick Plourde, the Creative Director at Ubisoft, whose latest project, Far Cry 3, has earned much attention and acclaim these past few months. Read More
The seventh VFS Game Design Expo took place over the weekend of January 19-20 2013, and was a sold out success. Industry Speaker Day offered a wide range of speakers and gave the audience a chance to participate in two Panel discussions.
After an introduction by Game Design’s Head of Department Dave Warfield, the day of presentations kicked off with 343 Industries‘s Lead Designer Chris Haluke on The Making of Halo 4’s Episodic Co-op Adventure: Spartan Ops, a great talk that also provided a sneak peak at the latest episode, which launched on Monday January 21. Read More
On Friday, January 18, to kick off the 2013 Game Design Expo I went to a presentation by Armando Troisi at the VFS Game Design campus. I wasn’t sure what to expect from the VFS game design alumnus. I quickly learned that Armando Troisi is a “somebody” in the video game industry — he’s Narrative Director at 343 Industries, who developed Halo 4.
After he spoke about who he is and where he is in the world of video game production, he opened up the floor for questions. I have recently started learning Interactive Narrative Design in the Game Design program, so a lot of what he had to say was central to my current projects. The information he shared was so relevant and informative that I was compelled to speak to him afterwards, if only just to shake his hand and say “Thanks”. As his allotted time came to a close, I looked over my notes to recap. That’s when I noticed that I had missed something. Read More
This week we take a look back at the Game Design Expo 2013, which happened the weekend before the launch of our new Community Website Arcade! We’re going to do this from a couple of different perspectives, including from students enrolled in the Game Design program, and with a comprehensive review of Saturday’s presentations and of Sunday’s Open House. But first, have a look at this brief overview of highlights from the weekend. (And be sure to not miss out on the great scholarships that are available!)
Hundreds Get a Glimpse Into the Future at Game Design Expo 2013
Game Design Expo 2013, the seventh annual gathering of professionals and gamers hosted by the VFS GameDesign program, has come and gone – and what a memorable weekend it was! Hundreds of people came together for an entire weekend of learning, playing, and networking.
We’re certainly proud of the many VFS grads from different departments who worked on the project, including Game Design alumni Armando Troisi (Narrative Director), who we featured recently, and Cory Hasselbach, who we are featuring today.
Cory Hasselbach graduated from VFS back in 2005, winning the award for Best Multiplayer Game (for First Light), and now works as Mission Designer for 343 Industries, the producers of Halo 4. Cory talked to us about his experience at VFS, his role as Mission Designer and what makes Halo 4 such a great game.
Lead Designer Chris Haluke of 343 Industries, developers of Halo 4, will be on hand to discuss his team’s innovative approach to the game’s episodic co-op campaign, Spartan Ops. For a taste, here’s Chris talking Spartan Ops and more with our friend Scott Jones of Electric Playground.
Early this year, Game Design Expo - an industry event and open house hosted by the one-year VFS Game Design program – assembled a lineup of game industry luminaries.
That roster included Bruce Nesmith, Director of Design at Bethesda, who,to a full house, shed light on dynamic content in the juggernaut RPG The Elder Scrolls V: Skyrim.
Today, we’re pleased to share video of Nesmith’s Skyrim presentation in its entirety, for free. Watch it now!
And what timing, with news of Skyrim‘s next DLC doing the rounds and another Game Design Expo on the horizon (January 19 and 20, 2013)! We’ll have more video from this year’s event very soon, and some exciting announcements of a new speaker schedule. Stay tuned!