2014 VFS Holiday-Retrospectacular and Game-Update Bonanza

Hey all, with the end of 2014 fast approaching and a new year around the corner we here at VFS thought it would be nice to look back at the year and highlight everyone’s hard work as well as look forward to 2015! (and put the spotlight on all the new games that have been updated in this websites library!)

When I consider 2014 it’s hard to believe all that has changed since I was in my second term at this time last year. Students have graduated, Staff has come and gone, Alumni have gotten exciting jobs in Vancouver and around the world, a new program that VFS is offering here at the Game Design campus has started: “Programming for Games, Web, & Mobile”, and perhaps most importantly we have made a lot of really cool and exciting games. Five Game Design classes have graduated with one more class, the GD37′s (who are notable for being the first GD class to collaborate with the new Programming program) graduating in the coming weeks.

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GD33 Graduation & Awards Show

Spring is in the air, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on April 24th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Janel Jolly spoke about the strength of the bond between all of her classmates this past year in Game Design, and finally student selected Instructor speaker Dan Sochan closed the speeches with some great advice and words of wisdom for the most recent group of Game Design Alumni.

 

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Alberto, Frankie, Maria and Janel, all who graduated with honours.
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GD33 Pitch and Play

Dave Warfield opens the night

 

It was a full house on Thursday, April 3rd for the Pitch and Play event at the VFS Game Design campus. Every seat was filled as game developers from various companies filed into the presentation studio. The nerves of this term’s graduating class were buzzing as each team lined up to present their final project, but all of the long hours and dedication they put into practicing their presentations and polishing their games definitely paid off. Each team came in and went out with a bang, leaving all who attended very impressed with the projects.


James Beasely, Dustin Williamson, Emiliano Guerrero, and Ethan Maddix present Run or Roast

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Class Spotlight: What is Juicy?

When you walk around Vancouver’s Chinatown, a few descriptive words may come to mind: Beautiful, historical, colourful, dirty, old, eroded… but would the word ‘Juicy’ come to mind? It certainly does for Rupert Morris, a Visual Design Principles instructor at the Vancouver Film School Game Design program. Rupert dedicates an entire class to define what is juicy, and how students should use it to create visually interesting environments in games. Game Design class 33 was fortunate to have this class, so here is a spotlight of what took place.

Fist off, what is the Juice? Rupert describes it as, “signs of age, wear and tear in an environment. Stickiness, slime, moss, graffiti tags, back splashed mud, pigeon excrement, automotive oil, milky puddles with wet garbage, etc. Juice is the difference between a brand new bus stop and an old, filthy gross one. Juice is almost everywhere to some degree, but the older the neighbourhood, the more decades of urban decay, and the more Juice. Chinatown has loads of it, as does Gastown, due to being over 100 years old and largely unchanged. The Juice collects in corners and under hangs, streaks down from window ledges and balconies, collects at curbs and where sidewalks meet buildings.”

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