Hey all, with the end of 2014 fast approaching and a new year around the corner we here at VFS thought it would be nice to look back at the year and highlight everyone’s hard work as well as look forward to 2015! (and put the spotlight on all the new games that have been updated in this websites library!)
When I consider 2014 it’s hard to believe all that has changed since I was in my second term at this time last year. Students have graduated, Staff has come and gone, Alumni have gotten exciting jobs in Vancouver and around the world, a new program that VFS is offering here at the Game Design campus has started: “Programming for Games, Web, & Mobile”, and perhaps most importantly we have made a lot of really cool and exciting games. Five Game Design classes have graduated with one more class, the GD37′s (who are notable for being the first GD class to collaborate with the new Programming program) graduating in the coming weeks.
This August saw the departure of another excellent batch of design students in the form of GD35. The variety and polish of their final projects was truly astounding, and they got a chance to show off all their great work at another Vancouver Film School Pitch and Play. VFS alumni and industry professionals packed into the TV Studio at the Game Design campus one warm evening to see what these students had put together, and the students did not disappoint. Here’s a quick glimpse into the awesome games that were demonstrated for us on stage:
Summer is finally here, and once again the Game Designprogram has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.
The Graduation and Awards show on August 21st has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensen, began with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Jamie Thompson took us through an emotion filled story of the past year in Game Design, and finally student selected Instructor speaker Paul Jensen closed the speeches with his insights into the members of this graduating class.
Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Marlon, Dustin, Mark and Dylan, all who graduated with honours.
We started this journey back in August 2013, and what a year it’s been so far!
GD35 is currently in term five and alpha is fast approaching. I am Jamie Thompson, and I am fortunate to be a part of team Lucidity along with Blake Vetter, Cam Hickey, Dustin Williamson and Matt Holland. Last term we formed our group and started the pre-production phase filled with meetings, brainstorming sessions and a lot of trial and error. Since coming up with Lucidity it’s been nothing but onward and upward!
Lucidity is a third person 3D twitch puzzle platformer for PC. Player’s traverse through the mind of coma patient, Gracie Wylde, who is undergoing unconscious hypnosis. Players are able to mirror jump between two worlds while interacting with their environments as they explore the five stages of grief inside Gracie’s subconscious. The player can run, jump and wall run/jump. Through actions of fast paced platforming and light puzzle solving, the mind can be fully explored and a final state of reality can be decided.
Production started early last month. Although we have learned so much since starting back in August, I feel as though the real nitty gritty nature of game development truly started being learned in May. Entering the unknown has been overwhelming at times, but for the most part this has been a very exciting experience. It has been amazing to see our ideas come to life on the screen.