Congratulations to VFS Game Design alumni Cameron White (pictured here with Game Director, Phil Boulle of Relic Entertainment/Sega)! Cameronwas selected for the Brian Wood Memorial Internship with Relic Games!
Cameron White, our first winner for 2015, graduated from the Game Design program on December 18, 2014. His graduating game project, Stick Shift, which he developed in collaboration with fellow students Erich Kohlweg, Nick Jennings, Dylan Matthews and Matthew Kirby, can be found here on the Arcade Games page.
It’s Christmastime at VFS, and what better reason to celebrate than Graduation. Our 37th class of Game Design graduated on December 18th.
It all begins with speeches from the Head of the Department, Dave Warfield, the class selected student speaker, Nicholas Romeo, and wrapped up with the student selected Instructor, Andrew Laing. Each of them looked back on the last year, and also looked ahead at the great future these alumni have in the Games Industry. Dave’s Christmas poem is included at the end of this article.
Hey all, with the end of 2014 fast approaching and a new year around the corner we here at VFS thought it would be nice to look back at the year and highlight everyone’s hard work as well as look forward to 2015! (and put the spotlight on all the new games that have been updated in this websites library!)
When I consider 2014 it’s hard to believe all that has changed since I was in my second term at this time last year. Students have graduated, Staff has come and gone, Alumni have gotten exciting jobs in Vancouver and around the world, a new program that VFS is offering here at the Game Design campus has started: “Programming for Games, Web, & Mobile”, and perhaps most importantly we have made a lot of really cool and exciting games. Five Game Design classes have graduated with one more class, the GD37′s (who are notable for being the first GD class to collaborate with the new Programming program) graduating in the coming weeks.
The GD37 class recently presented their final games at their Pitch & Play event. In addition to being the last Pitch & Play event of 2014, these games also represented the first collaboration between students from the Game Design program and students from the recently introduced Programming for Web, Games and Mobile program.
Head of Department Dave Warfield introduced the students and thanked the audience for attending before turning over the event to Dan Sochan, emcee for the evening. After warming up the audience with a few jokes, Dan quickly transitioned to the students’ final projects.
The Brave Tactics team: From left, Kunyeup Lee (Project Manager/Level Designer), Taylor Voth (Systems Programmer), Ben Farrow (Gameplay Designer), Christian Hernandez (Artist), and Ian Jenson (Tech Designer/U.I)