Halbjorn’s Wrath Post Mortem

Halbjorn's Wrath Logo and Post Mortem

“Success is not final, failure isn’t fatal: it’s the courage to continue that counts.”
—Sir Winston Churchill

Halbjorn’s Wrath was an extremely challenging game, trying to get solid ranged and melee combat into a game in 13 weeks with an inexperienced four-person team is an imposing task. None of us had ever done a combat game before, or for that matter gone though a full-blown production cycle. We had communication breakdowns, we left bugs unfixed a little long, and we had some design issues when it came to the enemies.

Yet despite our shortcomings, we had the courage to continue. We managed to create a unique combat experience by closely tracking our progress, play testing at any chance we got and, of course, it also took a lot of hard work. This hard work and dedication earned us GD27′s Best Final Project Award at graduation, and we have a heck of a portfolio piece.

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Con-GRAD-ulations to the 27th Game Design Graduating Class

VFS Game Design Graduation and Awards Show Class 27

At the end of every year in the Game Design program there is a chance to celebrate. The students work so hard throughout the year, and accomplish so much, we need to take some time and celebrate what they have accomplished. It’s not just about the Diploma, it’s also about the amazing things they have done throughout their entire year.

The Graduation and Awards show on April 18th had 2 parts: one part formal, and one part fun. The formal part of the evening began with speeches from myself, from the student-elected class speaker Brant Stutheit, and the student selected Instructor speaker Brenda Gershkovitch. There was laughter, there were tears, but mostly there were great reflections on the friendships that have formed, the experiences that the class have all been through together, and some useful advice for being successful, as they move onto the next phase of their lives. The formalities were wrapped up with the handing out of diplomas and handshakes that make up that portion of the evening.

Next, during a short break, parents, friends and family members were invited up to the 2nd floor production space, where they could see the area that the students’ final projects were created, play the games they made and have some snacks and refreshments.

After the break, the Awards show began… Read More

Industry Night Pitch N Play : Two Students’ Perspective

Banner for GD27 Pitch N Play

A night full of creativity and dedication – that was the impression we got from the Industry Night Pitch N Play on April 4, 2013, as the 27th graduating class of the VFS Game Design program showed off their final projects to an audience of industry professionals.

For the students, this was the high point of their year as they presented the result of four months of hard work. For the visiting industry professionals, it was the chance to get a glimpse at the new talent and their fresh and creative ideas. Even by VFS standards, the turnout was quite extraordinary. Relic Entertainment, Capcom and Fathom Interactive were only a few of the local companies present at this event.

Game Design Senior Instructor Andrew Laing

Senior Instructor Andrew Laing set the tone for the evening when he opened by referring to the recent controversy about Richard Garriott, who, in an interview with Gamasutra, claimed that all the game designers he worked with “just really sucked.” But instead of letting this spoil the evening, Andrew concluded: “Well, he must have never met any of our game design students!”

And indeed, the five shown projects were quite impressive.  Since the 27th graduating class was relatively small, one of the teams from the 28th Class, term five, was given the opportunity to present an early version of their project as a preview of their own industry night Pitch N Play coming up in June.


Chromeras is an online multiplayer game for the PC, and it provided a brilliant demonstration of what can be accomplished after little more than a month of development. The team had set up a match with their classmates on the production floor in order to demonstrate the multiplayer capabilities of their game.

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Game Design Industry Night : Pitch N Play #27

2013 April Game Design Class 27 Pitch N Play

On Thursday, April 4, 2013 at our industry night event Pitch N Play, the 27th class of VFS Game Design students will present the final games that they have spent the last 4 months designing and developing. The students are excited to share their hard work and look forward to having experienced game industry people review, play, and provide feedback on what they have created. This feedback is invaluable to help them prepare their portfolios, for their graduation on April 18th.

This group of students will be presenting four games created using the Unity Game Engine.
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Haunted Workstations

Women in Games Scholarship winner 2012 Kristina Soltvedt

Day 3.

Our group is falling into some sort of madness. Everything becomes a ghost pun. Maybe the team next to us is rubbing off. Halbjorn’s Wrath has an arsenal of bear puns, so I’m thinking they might be to blame. Not sure yet though. Will get back to you on that.

Our art is coming together soooo amazingly. Below is a little preview of a kid that’ll be in the game. Alejandro Borjas is hard at work with the models, as you can see. I’m amazed at the speed of his modeling; it’s really mind boggling. Four models done in a couple of days and looking awesome. Our PM Olivia Veras has already imported one of them into Unity and it looks ADORABLE. So psyched!

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