Great Videos of Game Design Expo Presentations

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If you missed the Game Design Expo this past January, there’s no need to fret. The Game Design Expo site is now featuring videos of key presentations.

Highlights include panel discussions with members of the creative team behind Halo 4, as well as a a team of representatives of the gaming industry and media discussing how indie game productions can get their product out there.

There are some great presentations by the likes of Chris Haluke (343 Industries), Patrick Plourde (Ubisoft), Alexandre Mandryka (Game Whispering), Richard Rouse III (Microsoft Game Studios) and Tuomas Pirinen (Slant Six Games).

Zombies, Halo 4, how to improve your business, and strategies to meet the evolving games industry, and more …Check it out at the Game Design Expo site video page !

Armando Troisi and The Fourth Element

Armano Troisi Talks to VFS Game Design Students

On Friday, January 18, to kick off the 2013 Game Design Expo I went to a presentation by Armando Troisi at the VFS Game Design campus. I wasn’t sure what to expect from the VFS game design alumnus. I quickly learned that Armando Troisi is a “somebody” in the video game industry — he’s Narrative Director at 343 Industries, who developed Halo 4.

After he spoke about who he is and where he is in the world of video game production, he opened up the floor for questions. I have recently started learning Interactive Narrative Design in the Game Design program, so a lot of what he had to say was central to my current projects. The information he shared was so relevant and informative that I was compelled to speak to him afterwards, if only just to shake his hand and say “Thanks”. As his allotted time came to a close, I looked over my notes to recap. That’s when I noticed that I had missed something.
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Interview with Game Design Grad Cory Hasselbach On Halo 4

Cory Hasselbach Mission Designer

Halo 4 launched on November 6, 2012, and quickly became the number one selling game in North American, receiving great reviews, with IGN declaring it “a bar-raising triumph for the entire first-person shooter genre.”

We’re certainly proud of the many VFS grads from different departments who worked on the project, including Game Design alumni Armando Troisi (Narrative Director), who we featured recently, and Cory Hasselbach, who we are featuring today.

Cory Hasselbach graduated from VFS back in 2005, winning the award for Best Multiplayer Game (for First Light), and now works as Mission Designer for 343 Industries, the producers of Halo 4. Cory talked to us about his experience at VFS, his role as Mission Designer and what makes Halo 4 such a great game.

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Halo 4 Lead Designer to Headline Game Design Expo 2013

We’re thrilled to announce our first speakers for Industry Speaker Day at Game Design Expo 2013, hosted by the one-year VFS Game Design program!

Lead Designer Chris Haluke of 343 Industries, developers of Halo 4, will be on hand to discuss his team’s innovative approach to the game’s episodic co-op campaign, Spartan Ops. For a taste, here’s Chris talking Spartan Ops and more with our friend Scott Jones of Electric Playground.

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Game Design Grad Armando Troisi Talks Narrative Direction On Halo 4

Halo 4 Promo-Poster

Halo 4 for Xbox 360 launches today (November 6, 2012) with much excitement, after three years of development. There have been some great teasers produced over the last couple of months, including the live-action trailer by David Fincher and Tim Miller, and the five-part web series Forward Unto Dawn, which just released the final episode on Friday, Nov 2.

Halo 4 is the first installment of the Reclaimer Trilogy, which builds off the world developed in the original trilogy Halo, but is its own distinct story.

We’re very proud of the fact that VFS graduates were involved in the development of this highly anticipated game, including Game Design alumnus, Armando Troisi (Narrative Director, 343 Industries), who was kind enough to spare some of his time for us, during an intense period, to talk about the game and his involvement in it.

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