So there you are, you’re sitting downstairs on the Dev Floor sweating bullets over your final project and the line of code or prefab that you’re staring at just isn’t working and all you can think is “WTF is going on — I know I’m doing everything right… it must be Unity‘s fault.” So you take the next logical course of action; you wander over to Bren Lynne and Peter Walsh‘s office. No dice; they are off helping someone else or teaching… What now?
Sadly, for those of you who fit the above scenario, this article may have come a little bit too late. But for the rest of you, this article may give you a hand with some of the stickier points that you may encounter, as well as with some common problems that my class had a hard time with. As of my writing this I believe that VFS Game Design has upgraded to the newest Unity (4.1) but all or almost all of this is relevant, regardless.