A Conversation with… Kevin Maloney

This time A Conversation with… tracked down Kevin Maloney, from our 12th graduating class, at Harebrained Schemes in Seattle.

  • Tell me about what you are doing now in the Games Industry

These days I am a Game Designer here at Harebrained Schemes in the greater Seattle area and have been on Shadowrun the whole time. I’m kind of an all season radial in our smallish shop. I was brought on as a Level Designer for our first kickstarted project “Shadowrun Returns”. I started with making content but as time went by I found plenty more things to keep me busy. So beyond taking levels from concept to ship, I design features, script AI and along with a few other folks get to pitch in on the narrative side of things as well.
Read More

The Ghostwalker Shadow Initiative (GSI) : Managing An Epic Campaign

GSI Banner

While attending the VFS Game Design program as a student, it became a common joke that all of my projects would somehow become epic. This was even carried over into one of the program’s more unusual offerings: the RPG Lab — a class dedicated to teaching students how to play Dungeons and Dragons. The course continues to this day, maintained through the exemplary dungeon mastering of one Diego Pons, and I’ve been lucky to teach the course alongside him for the past two years. But while Diego has been taking students on a journey that may or may not actually involve dragons, I’ve been offering a change of pace by guiding students through a Shadowrun campaign. Or three. More on that shortly.

GSI Shadowrun Logo

Read More