In Social Justice Warriors (SJW), the player takes on the role of an internet crusader, fighting trolls wielding popular fallacies such as “Argument from Self-Knowledge”, “Ad Hominem Attack” and “Argument from Incredulity”. Taking inspiration from traditional role-playing games, SJW features four player-classes: Paladin, Cleric, Mage and Rogue.
Each round the player deals one of four attacks to manage their sanity and reputation levels whilst simultaneously destroying those of their opponents. The game ends when the player’s sanity, reputation, or both, are destroyed.
Initially inspired by a picture of “social justice warrior videogame journalists to avoid” that was making the rounds on social media, the game is a satire on human interaction online and the pains of internet debates.
I spoke with Eric Ford (A.K.A. Nondecimal), designer and programmer of SJW, to find out more about the inspiration behind the game, the process of making it, and public reaction since releasing it and putting it on Steam Greenlight.