As part of our new series, we reach out to our alumni to check in. First up is Matt McTavish, a graduate of our 2nd class of Game Design.
• Tell me about what you are doing now in the Games Industry
I’m working at Next Level Games in Vancouver as a game designer. Our latest release was Luigi’s Mansion: Dark Moon for the 3DS, which has been our most successful game yet. Developing Luigi’s Mansion was pretty rad because we got to collaborate closely with Shigeru Miyamoto-san and a small group of talented developers at Nintendo. We were one of the first studios to develop for the 3DS, so creating a game for stereoscopic 3D was new for everyone. It was awesome, we learned a lot!
Thanks very much to Diego Pons, Matt McTavish, Cavin Yen, and Jeffrie Wu for their time and for producing such a fun game. And thanks to Doug Tronsgard and Rob Davidson from Next Level Games (NLG) for helping to make this interview happen.
On Thursday, January 31, 2013, VFS Game Design hosted it’s industry night event Pitch and Play, giving their 26th graduating class the chance to show off months of hard work, and industry professionals the opportunity to check out some great talent. The event saw another terrific turnout, with representatives from studios such as Next Level Games, United Front Games, and Jet Pack Interactive making an appearance.
The presentation also provided the backdrop for the official announcement of Game Design’s community blog and games site Arcade, with Dave Warfield calling for contributors to help make the site a showcase hub for student achievements.
Sleeping Dogs is an open world action-adventure video game developed by United Front Games (UFG) and published by Square Enixfor Microsoft Windows, PlayStation 3 and Xbox 360. Since it’s release on August 14, it’s been flying off the shelves, and it’s had some great reviews — with GameRankings and Metacritic, giving it an aggregate score of 85 and 82 percent, respectively. This is also some source of pride for VFS, given that a range of some 30 people (students and faculty), including Game Design Instructor Victor Kam, who was Senior World Artist at UFG, Game Design Industry MentorDan Sochan, who has also been a Producer at UFG since 2007, and alumnus Jeffrie Wu, who was Technical Designer at UFG, and is currently Technical Level Designer at Next Level Games.
We spoke recently with Jeffrie Wu about his experience working on the game (starting back in 2009) and present our inteview with him here: