The Game Design Summer Intensive finished up on Friday (Aug 17, 2012) with a full day dedicated to creating a Flash Game. The day was split into two parts, with the first part providing a quick hands-on tutorial in Flash, using a Bounce Game Template that each student customized to their own (sometimes hilarious) specifications. (View the Flash Bounce Game Template) Senior Instructor Jacob Tran, Instructor Chevy Johnston and Teaching Assistants Crystal Lau (Game Audio) and Benjamin Stern were all on hand to guide the students through the process.
The overall concept and introduction was presented by Jacob Tran, providing some historical background and a discussion about the value of creating Flash Games in the larger context of game development for the Game Design Program. It’s a great tool for prototyping, and it became apparent that the entire process throughout the day served as a mini-model of the full program year. It’s a perfect way to understand how all the separate elements of the full program necessarily depend upon each other to make a great and successful game.