A Conversation with… Shannon Lee

This week A Conversation with… reaches out to one of our first Women in Games Scholarship winners, and an alumni from our 16th graduating class, Shannon Lee.

 

  •  Tell me about what you are doing now in the Games Industry
    I’m currently working at BigPark Studios (Microsoft) as a Senior User Experience designer.

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FEMINISM IN THE GAMES INDUSTRY: THE IMPORTANCE OF ASKING ‘WHY?’

*Disclaimer: This article may contain more questions than answers.*

Contents:

Prologue & Introduction

Interview: Brenda Bailey Gerschkovitch (Silicon Sisters, CEO)

Interview: Kirsten Forbes (Silicon Sisters, COO)

Interview: Mathew Kumar (MK Ultra, CEO and Creative Director)

Conclusion

FeminismNickIllustration

Illustration by: Nicholas Gilbert

PROLOGUE: Why should we care about feminism?

The following is a recent conversation I had with a fellow Vancouver Film School student, Michelangelo Pereira Huezo.

Michelangelo: “You’re really interested in feminism, right?”

Jaymee: “Yeah, I am.”

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VoteMob : The Game Industry Shows Their Numbers

VoteMob Roundhouse May 10 2013 — Photo by Cindy Chow

May 14th is Provincial Election day in British Columbia, and one of the hot topics of this election is the government support of the entertainment Industry.

About a month ago I reached out to the political parties of B.C. to see if any of them could provide a solution to the recent trend of major game studios in BC moving to provinces providing better funding or closing up shop. Only one party responded. I won’t say which one, because promoting a party isn’t what this article is about. Shortly after this brief twitter/email encounter, I learned about the game industry VoteMob, which took place at the Roundhouse Community Centre in Yaletown.

The VoteMob was an awesome opportunity to take part in an act of solidarity with the other entertainment industries in the technology sector, Film, TV, Games and so on. It also provided a networking opportunity for eager students like myself. The opportunity also encouraged young people to get out and vote. Individuals who may have sooner stayed away from the poles took the opportunity to network, enjoy the sun and get out of the office early on the Friday.

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Industry Night Pitch N Play : Two Students’ Perspective

Banner for GD27 Pitch N Play

A night full of creativity and dedication – that was the impression we got from the Industry Night Pitch N Play on April 4, 2013, as the 27th graduating class of the VFS Game Design program showed off their final projects to an audience of industry professionals.

For the students, this was the high point of their year as they presented the result of four months of hard work. For the visiting industry professionals, it was the chance to get a glimpse at the new talent and their fresh and creative ideas. Even by VFS standards, the turnout was quite extraordinary. Relic Entertainment, Capcom and Fathom Interactive were only a few of the local companies present at this event.

Game Design Senior Instructor Andrew Laing

Senior Instructor Andrew Laing set the tone for the evening when he opened by referring to the recent controversy about Richard Garriott, who, in an interview with Gamasutra, claimed that all the game designers he worked with “just really sucked.” But instead of letting this spoil the evening, Andrew concluded: “Well, he must have never met any of our game design students!”

And indeed, the five shown projects were quite impressive.  Since the 27th graduating class was relatively small, one of the teams from the 28th Class, term five, was given the opportunity to present an early version of their project as a preview of their own industry night Pitch N Play coming up in June.

Chromeras

Chromeras is an online multiplayer game for the PC, and it provided a brilliant demonstration of what can be accomplished after little more than a month of development. The team had set up a match with their classmates on the production floor in order to demonstrate the multiplayer capabilities of their game.

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