PG07 Welcome Party

In honour of VFS’ most contemporary intake of budding programmers, PG07, the Programming and Game Design campus recently hosted a welcome party and tournaments for the students.

There was food for everyone involved, card games that encourage players to get to know each other, and video games to have fun or compete with; including two tournament brackets for Super Smash Brothers for Wii U as well as the freshly released Street Fighter V.

The events played out marvellously, with PG05 students Robert and Manuel taking first place in the Super Smash Brothers tournament and GD43 student Duncan taking the trophy for Street Fighter V.

Students also spent time bonding over a few games of Cards Against Humanity, while others competed for pole position in their next race in Beetle Adventure Racing.

This marks a great kick off for a satisfying year filled with dedication, hard work, and personal growth for the newest batch of up and coming software development professionals in PG07. This was also a fun and food fuelled break for the other student’s waist deep in their final projects and other course work. Here’s to them all!

By Dylan Jenken

GD38 Welcome Party

It’s that time again. Here at VFS Game Design we’ve welcomed a new class into the fold, the GD38s! With the coming of this gaggle of bright eyed designers we break out games, delicious snacks, and our socializing hats for their welcome party!

Held on the second Friday of a new term, the welcome party is a chance for the new students to meet and greet their more seasoned peers in a fun/relaxed environment. With the senior students busy working on their respective projects, it can be easy to miss getting a chance to say hello.

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VFS life: Game Theory Practical (A.K.A. play-board-games-class)

Warning: this blog post contains very little educational content.

A little introduction: I am an Australian-Malaysian-Macanese singing-acting-dancing-book-loving-raging-feminist who is a moody optimist. I like cats. Cool. Done. Let’s move on. SCHOOL.

Here’s my summary of student life thus far:

  • Average of 6 hours of class a day, with a minimum of 3 and maximum of 9
  • We get around 2-5 assignments per week
  • Everybody in my class is a crazy kid with a huge variety of game ideas
  • You put in a butt-load of work, you get out a butt-load of work to fuel your launch into the industry

In this post, I’m going to chronicle one of my favourite classes thus far: Game Theory Practical. Schmancy name for ‘Play board games for 3 hours and discuss what you liked and didn’t like about them’.

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