Jukebox Paradise is one of the four games that is being developed on the production floor at VFS. It is a 3D local multiplayer where players brawl on a vinyl record inside a 1950s jukebox-diner to serve customers their milkshakes! These blogs are short reflections of the design and early development processes that the team went through, and we’d like to share them with the VFS community. We hope you enjoy them! For more information on Jukebox Paradise, please feel free to check out our website!
One of the best pieces of advice that I have received from my time at the VFS Game Design campus has been to have fun, because hey, we’re studying to make video games, right? Life, as we may all know, can get hectic, and having fun might slip from our priority list. But my team and I learned the value of having fun during our pre-production process in Term 4 when brainstorming concepts for our final game. After spending several days brainstorming on campus with a whiteboard and markers, everyone agreed that a change of pace was needed. And since we were all interested in science, a field trip to the Telus World of Science seemed like the perfect place to get in touch with our ‘fun’ side.
Brainstorming at Science World turned out to be a blast. Drawing inspirations from all of the juicy science experiments, we came up with new concepts and discussed previous ideas in a new light. Getting in touch with our ‘fun’ side also proved to be a great team building experience. At Science World, everyone on the team bonded over puzzles, trippy optical illusions and of course, cool demonstrations with fire!