VFS recently hosted the Pitch & Play event for GD 29 and we were fortunate enough to be invited in order to write this article. The games that were presented tonight were The Banishing, Draka, Sneakpunk, Infinite Spectrum, and Nuts for Gems. As members of student teams currently in pre-production on our final projects, it was really interesting and inspiring to see the final result of these five months of work.
As students we rely on many programs that are supposed to help us conquer our everyday challenges as students, yet often times learning and mastering them is a challenge in itself. Yet with every failed attempt we learn, hopefully to create more and more interesting assets, artworks, designs. No other software taught me more about design, about creating and about learning itself than Adobe’s Photoshop.
Ode to Photoshop
It’s been ten years now since we ventured out on our journey together. Can you believe it? Ten years and none the wiser one might think, but you have taught me so, so, so many things. About design, about drawing, photography and life.
A decade. In game development years that is almost a lifetime (remember how game dev years are dog years?). The first version of you I encountered was 7.0 and looking back… I knew nothing. And even now I barely feel like I scratched the surface of the marvels you had to offer me.
But what have you done?